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Searched refs:melt_pixels (Results 1 – 4 of 4) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c540 int melt_pixels = 2; in SDLFadeRectangle() local
541 int melt_columns = width / melt_pixels; in SDLFadeRectangle()
598 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
601 src_rect.w = melt_pixels; in SDLFadeRectangle()
605 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
616 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
618 src_rect.w = melt_pixels; in SDLFadeRectangle()
621 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
632 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
634 src_rect.w = melt_pixels; in SDLFadeRectangle()
[all …]
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c540 int melt_pixels = 2; in SDLFadeRectangle() local
541 int melt_columns = width / melt_pixels; in SDLFadeRectangle()
598 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
601 src_rect.w = melt_pixels; in SDLFadeRectangle()
605 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
616 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
618 src_rect.w = melt_pixels; in SDLFadeRectangle()
621 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
632 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
634 src_rect.w = melt_pixels; in SDLFadeRectangle()
[all …]
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c540 int melt_pixels = 2; in SDLFadeRectangle() local
541 int melt_columns = width / melt_pixels; in SDLFadeRectangle()
598 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
601 src_rect.w = melt_pixels; in SDLFadeRectangle()
605 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
616 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
618 src_rect.w = melt_pixels; in SDLFadeRectangle()
621 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
632 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
634 src_rect.w = melt_pixels; in SDLFadeRectangle()
[all …]
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c540 int melt_pixels = 2; in SDLFadeRectangle() local
541 int melt_columns = width / melt_pixels; in SDLFadeRectangle()
598 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
601 src_rect.w = melt_pixels; in SDLFadeRectangle()
605 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
616 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
618 src_rect.w = melt_pixels; in SDLFadeRectangle()
621 dst_rect.x = dst_x + i * melt_pixels; in SDLFadeRectangle()
632 src_rect.x = src_x + i * melt_pixels; in SDLFadeRectangle()
634 src_rect.w = melt_pixels; in SDLFadeRectangle()
[all …]