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Searched refs:menuSoundIDHash (Results 1 – 1 of 1) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dsound.cpp50 uint32 menuSoundIDHash = NULL_HASH; variable
541 if ((pauseSound) && ((m_sndHash != menuSoundIDHash) || (m_objID != SPECIAL_SOUND))) { in UpdateGameCycle()
612 if ((pauseSound) && ((m_sndHash != menuSoundIDHash) || (m_objID != SPECIAL_SOUND))) in Update10Hz()
858 …]->m_objID == SPECIAL_SOUND) && (g_registeredSounds[i]->m_sndHash == menuSoundIDHash)) || (!pauseS… in UpdateHearableSounds()
1011 if (menuSoundIDHash == NULL_HASH) in RegisterSoundOffset()
1012 menuSoundIDHash = HashString(menuSoundID); in RegisterSoundOffset()