Searched refs:menuSoundIDHash (Results 1 – 1 of 1) sorted by relevance
50 uint32 menuSoundIDHash = NULL_HASH; variable541 if ((pauseSound) && ((m_sndHash != menuSoundIDHash) || (m_objID != SPECIAL_SOUND))) { in UpdateGameCycle()612 if ((pauseSound) && ((m_sndHash != menuSoundIDHash) || (m_objID != SPECIAL_SOUND))) in Update10Hz()858 …]->m_objID == SPECIAL_SOUND) && (g_registeredSounds[i]->m_sndHash == menuSoundIDHash)) || (!pauseS… in UpdateHearableSounds()1011 if (menuSoundIDHash == NULL_HASH) in RegisterSoundOffset()1012 menuSoundIDHash = HashString(menuSoundID); in RegisterSoundOffset()