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Searched refs:menu_focus_button_id (Results 1 – 2 of 2) sorted by relevance

/dports/games/julius/julius-1.7.0/src/window/
H A Doverlay_menu.c68 int menu_focus_button_id; member
97 label_draw(x_offset - 170, 74 + 24 * i, 10, data.menu_focus_button_id == i + 1 ? 1 : 2); in draw_foreground()
138 if (data.menu_focus_button_id || data.submenu_focus_button_id) { in handle_submenu_focus()
140 if (data.menu_focus_button_id) { in handle_submenu_focus()
141 open_submenu(data.menu_focus_button_id - 1, 0); in handle_submenu_focus()
162 menu_buttons, MAX_BUTTONS, &data.menu_focus_button_id); in handle_input()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Doverlay_menu.c74 int menu_focus_button_id; member
103 label_draw(x_offset - 170, 74 + 24 * i, 10, data.menu_focus_button_id == i + 1 ? 1 : 2); in draw_foreground()
159 if (data.menu_focus_button_id || data.submenu_focus_button_id) { in handle_submenu_focus()
161 if (data.menu_focus_button_id) { in handle_submenu_focus()
162 open_submenu(data.menu_focus_button_id - 1, 0); in handle_submenu_focus()
183 menu_buttons, OVERLAY_BUTTONS, &data.menu_focus_button_id); in handle_input()