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Searched refs:menu_isOpen (Results 1 – 10 of 10) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dmenu.c157 if (menu_isOpen(MENU_MAIN)) { in menu_main()
255 if (!menu_isOpen(MENU_MAIN)) in menu_main_resize()
420 (menu_isOpen(MENU_MAIN) || in menu_small()
421 menu_isOpen(MENU_SMALL) || in menu_small()
422 menu_isOpen(MENU_DEATH) )) in menu_small()
486 if (menu_isOpen(MENU_INFO)) { in menu_small_exit()
626 if (menu_isOpen( MENU_ASKQUIT )) { in menu_askQuit()
H A Dmenu.h20 #define menu_isOpen(f) (menu_open & (f)) /**< Checks if a certain menu is opened. */ macro
H A Dland.c1353 if (menu_isOpen(MENU_MAIN)) in takeoff()
1357 if (menu_isOpen(MENU_MAIN)) in takeoff()
1361 if (menu_isOpen(MENU_MAIN)) in takeoff()
H A Dconsole.c567 if (menu_isOpen(MENU_MAIN)) in cli_open()
H A Dnebula.c663 if (menu_isOpen(MENU_MAIN)) return; in nebu_renderPuffs()
H A Dinfo.c114 if (menu_isOpen(MENU_INFO) || dialogue_isOpen()) { in menu_info()
H A Dhook.c414 if (menu_isOpen(MENU_MAIN)) in hook_run()
H A Dgui.c857 if (!menu_isOpen(MENU_MAIN) && in gui_render()
H A Dplayer.c305 if (!menu_isOpen(MENU_MAIN) && (start_tutEvent() != NULL)) { in player_newTutorial()
H A Dspace.c3314 !menu_isOpen( MENU_MAIN )) in space_renderOverlay()