Searched refs:menu_isOpen (Results 1 – 10 of 10) sorted by relevance
157 if (menu_isOpen(MENU_MAIN)) { in menu_main()255 if (!menu_isOpen(MENU_MAIN)) in menu_main_resize()420 (menu_isOpen(MENU_MAIN) || in menu_small()421 menu_isOpen(MENU_SMALL) || in menu_small()422 menu_isOpen(MENU_DEATH) )) in menu_small()486 if (menu_isOpen(MENU_INFO)) { in menu_small_exit()626 if (menu_isOpen( MENU_ASKQUIT )) { in menu_askQuit()
20 #define menu_isOpen(f) (menu_open & (f)) /**< Checks if a certain menu is opened. */ macro
1353 if (menu_isOpen(MENU_MAIN)) in takeoff()1357 if (menu_isOpen(MENU_MAIN)) in takeoff()1361 if (menu_isOpen(MENU_MAIN)) in takeoff()
567 if (menu_isOpen(MENU_MAIN)) in cli_open()
663 if (menu_isOpen(MENU_MAIN)) return; in nebu_renderPuffs()
114 if (menu_isOpen(MENU_INFO) || dialogue_isOpen()) { in menu_info()
414 if (menu_isOpen(MENU_MAIN)) in hook_run()
857 if (!menu_isOpen(MENU_MAIN) && in gui_render()
305 if (!menu_isOpen(MENU_MAIN) && (start_tutEvent() != NULL)) { in player_newTutorial()
3314 !menu_isOpen( MENU_MAIN )) in space_renderOverlay()