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Searched refs:mergedamagetone (Results 1 – 1 of 1) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.cpp610 void mergedamagetone(gameent *actor, int damage, int flags) in mergedamagetone() function
657 …else if(playdamagetones >= (actor == player1 ? 1 : (d == player1 ? 2 : 3))) mergedamagetone(actor,… in hiteffect()