Searched refs:mergedamagetone (Results 1 – 1 of 1) sorted by relevance
610 void mergedamagetone(gameent *actor, int damage, int flags) in mergedamagetone() function657 …else if(playdamagetones >= (actor == player1 ? 1 : (d == player1 ? 2 : 3))) mergedamagetone(actor,… in hiteffect()