Searched refs:mesg_stack (Results 1 – 1 of 1) sorted by relevance
211 memset( mesg_stack, 0, sizeof(Mesg)*mesg_max ); in gui_setDefaults()343 mesg_stack[mesg_pointer].t = mesg_timeout; in player_messageRaw()1137 mesg_stack[m].t -= dt / dt_mod; in gui_renderMessages()1140 if (mesg_stack[m].t - mesg_fade < 0.) in gui_renderMessages()1149 if (mesg_stack[m].str[0] != '\0') { in gui_renderMessages()1150 if (mesg_stack[m].str[0] == '\t') { in gui_renderMessages()1921 if (mesg_stack == NULL) { in gui_init()1923 if (mesg_stack == NULL) { in gui_init()2317 if (mesg_stack != NULL) { in gui_free()2318 free(mesg_stack); in gui_free()[all …]