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Searched refs:mesg_stack (Results 1 – 1 of 1) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dgui.c211 memset( mesg_stack, 0, sizeof(Mesg)*mesg_max ); in gui_setDefaults()
343 mesg_stack[mesg_pointer].t = mesg_timeout; in player_messageRaw()
1137 mesg_stack[m].t -= dt / dt_mod; in gui_renderMessages()
1140 if (mesg_stack[m].t - mesg_fade < 0.) in gui_renderMessages()
1149 if (mesg_stack[m].str[0] != '\0') { in gui_renderMessages()
1150 if (mesg_stack[m].str[0] == '\t') { in gui_renderMessages()
1921 if (mesg_stack == NULL) { in gui_init()
1923 if (mesg_stack == NULL) { in gui_init()
2317 if (mesg_stack != NULL) { in gui_free()
2318 free(mesg_stack); in gui_free()
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