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Searched refs:mesh_materials (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_x3d/
H A Dexport_x3d.py539 mesh_materials = mesh.materials[:]
540 if not mesh_materials:
541 mesh_materials = [None]
543 mesh_material_tex = [None] * len(mesh_materials)
544 mesh_material_mtex = [None] * len(mesh_materials)
545 mesh_material_images = [None] * len(mesh_materials)
547 for i, material in enumerate(mesh_materials):
575 for material_index in range(len(mesh_materials)):
616 material = mesh_materials[material_index]
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Def.cpp415 for (const auto &mat : mesh_materials) in LoadMeshMaterials()
419 mesh_materials.clear(); in LoadMeshMaterials()
431 mesh_materials.insert(new_materials.begin(), new_materials.end()); in LoadMeshMaterials()
H A DC4Def.h168 std::set<StdCopyStrBuf> mesh_materials; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/
H A Dscene_string_names.h198 StringName mesh_materials[MAX_MATERIALS]; variable
H A Dscene_string_names.cpp186 mesh_materials[i] = "material/" + itos(i); in SceneStringNames()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/
H A Dscene_string_names.h198 StringName mesh_materials[MAX_MATERIALS]; variable
H A Dscene_string_names.cpp186 mesh_materials[i] = "material/" + itos(i); in SceneStringNames()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/
H A Dscene_string_names.h213 StringName mesh_materials[MAX_MATERIALS]; variable
H A Dscene_string_names.cpp200 mesh_materials[i] = "material/" + itos(i); in SceneStringNames()
/dports/devel/godot/godot-3.2.3-stable/scene/
H A Dscene_string_names.h213 StringName mesh_materials[MAX_MATERIALS]; variable
H A Dscene_string_names.cpp200 mesh_materials[i] = "material/" + itos(i); in SceneStringNames()