Searched refs:mesh_shader_features (Results 1 – 11 of 11) sorted by relevance
45 if (!features.mesh_shader_features.meshShader) { in DisabledPipelineStages()48 if (!features.mesh_shader_features.taskShader) { in DisabledPipelineStages()
39 VkPhysicalDeviceMeshShaderFeaturesNV mesh_shader_features; member
672 …const auto *mesh_shader_features = LvlFindInChain<VkPhysicalDeviceMeshShaderFeaturesNV>(pCreateInf… in PostCallRecordCreateDevice() local673 if (mesh_shader_features) { in PostCallRecordCreateDevice()674 state_tracker->enabled_features.mesh_shader_features = *mesh_shader_features; in PostCallRecordCreateDevice()
1734 …if (!enabled_features.mesh_shader_features.meshShader && (pPipeline->active_shaders & VK_SHADER_ST… in ValidatePipelineUnlocked()1739 …if (!enabled_features.mesh_shader_features.taskShader && (pPipeline->active_shaders & VK_SHADER_ST… in ValidatePipelineUnlocked()
1625 auto mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local1626 auto features2 = LvlInitStruct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()1630 if (mesh_shader_features.meshShader != VK_TRUE) { in TEST_F()1741 …VkPhysicalDeviceMeshShaderFeaturesNV mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShad… in TEST_F() local1742 auto features2 = LvlInitStruct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()1744 if (!mesh_shader_features.meshShader || !mesh_shader_features.taskShader) { in TEST_F()
5081 auto mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local5082 auto features2 = LvlInitStruct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()5086 if (mesh_shader_features.meshShader != VK_TRUE) { in TEST_F()
957 auto mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local958 …da_features = LvlInitStruct<VkPhysicalDeviceBufferDeviceAddressFeaturesKHR>(&mesh_shader_features); in TEST_F()972 VkBool32 mesh_shader_supported = mesh_shader_features.meshShader; in TEST_F()2761 auto mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local2762 auto features2 = LvlInitStruct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()
5988 auto mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local5989 auto features2 = LvlInitStruct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()6609 auto mesh_shader_features = LvlInitStruct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local6610 auto features2 = LvlInitStruct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()
1889 auto mesh_shader_features = lvl_init_struct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local1890 auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()
5653 auto mesh_shader_features = lvl_init_struct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local5654 auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()6228 auto mesh_shader_features = lvl_init_struct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local6229 auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()
1696 …const auto *mesh_shader_features = lvl_find_in_chain<VkPhysicalDeviceMeshShaderFeaturesNV>(pCreate… in PostCallRecordCreateDevice() local1697 if (mesh_shader_features) { in PostCallRecordCreateDevice()1698 state_tracker->enabled_features.mesh_shader = *mesh_shader_features; in PostCallRecordCreateDevice()