Searched refs:meshesCount (Results 1 – 7 of 7) sorted by relevance
308 int m, mCount = fc.meshesCount(); in reduceBorders()322 int m, mCount = fc.meshesCount(); in reduceBorders()
152 int meshesCount() const { return m_meshes.size(); } in meshesCount() function
1821 uint16 meshesCount; member2890 int16 meshesCount; member3164 meshesCount = 0; in Level()4055 … room->meshes = room->meshesCount ? new Room::Mesh[room->meshesCount] : NULL; in readSAT()4732 LOG("meshes: %d\n", meshesCount); in prepare()5519 stream.read(r.meshesCount); in readRoom()5520 r.meshes = r.meshesCount ? new Room::Mesh[r.meshesCount] : NULL; in readRoom()5521 for (int i = 0; i < r.meshesCount; i++) { in readRoom()5566 for (int i = 0; i < meshesCount; i++) {5574 Mesh &mesh = meshes[meshesCount++];[all …]
210 for (int i = 0; i < level->meshesCount; i++) { in MeshBuilder()242 for (int j = 0; j < r.meshesCount; j++) { in MeshBuilder()355 for (int j = 0; j < room.meshesCount; j++) { in MeshBuilder()
92 for (int j = 0; j < room.meshesCount; j++) { in exportRooms()
571 for (int j = 0; j < r.meshesCount; j++) { in meshes()
3543 for (int i = 0; i < room.meshesCount; i++) { in checkCollisions()