Home
last modified time | relevance | path

Searched refs:metalPull (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DTeam.cpp33 CR_MEMBER(metalPull),
81 metalPull(0.0f), prevMetalPull(0.0f), in CTeam()
288 prevMetalPull = metalPull; metalPull = 0.0f; in ResetResourceState()
H A DTeam.h84 float metalPull, prevMetalPull; variable
/dports/games/spring/spring_98.0/rts/System/Sync/
H A DDumpState.cpp239 file << "\t\t\tmetalPull: " << t->metalPull << ", energyPull: " << t->energyPull << "\n"; in DumpState()
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeapon.cpp468 ownerTeam->metalPull += (averageFactor * metalFireCost); in UpdateFire()
487 teamHandler->Team(owner->team)->metalPull += (metalFireCost * p); in UpdateStockpile()
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp294 teamHandler->Team(builder->team)->metalPull += metalUse; in AddBuildPower()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp1745 builderTeam->metalPull += metalCostStep; in AddBuildPower()
1998 myTeam->metalPull += metal; in UseMetal()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedCtrl.cpp706 team->metalPull += value; in UseTeamResource()
731 team->metalPull += metal; in UseTeamResource()
2368 team->metalPull += metal; in UseUnitResource()