Searched refs:metalUse (Results 1 – 14 of 14) sorted by relevance
/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | TooltipConsole.cpp | 208 unit->metalMake, unit->metalUse, in MakeUnitString() 222 float metalMake, energyMake, metalUse, energyUse; in MakeUnitString() local 223 GetDecoyResources(unit, metalMake, metalUse, energyMake, energyUse); in MakeUnitString() 229 metalMake, metalUse, in MakeUnitString() 250 float metalMake, float metalUse, in MakeUnitStatsString() argument 268 metalMake, metalUse, in MakeUnitStatsString()
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H A D | TooltipConsole.h | 29 float metalMake, float metalUse,
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/dports/games/spring/spring_98.0/rts/Sim/Features/ |
H A D | Feature.cpp | 270 const float metalUse = step * def->metal; in AddBuildPower() local 272 const bool canExecRepair = (builderTeam->metal >= metalUse && builderTeam->energy >= energyUse); in AddBuildPower() 276 builder->UseMetal(metalUse); in AddBuildPower() 294 teamHandler->Team(builder->team)->metalPull += metalUse; in AddBuildPower()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AILegacySupport.h | 47 float metalUse; member
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H A D | AICheats.cpp | 342 unitResInf->metalUse = unit->metalUse; in GetUnitResourceInfo()
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H A D | AICallback.cpp | 1215 unitResInf->metalUse = unit->metalUse; in GetUnitResourceInfo()
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H A D | SSkirmishAICallbackImpl.cpp | 3603 res = resourceInfo.metalUse; in skirmishAiCallback_Unit_getResourceUse()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | SelectedUnitsHandler.cpp | 872 float metalMake = 0.0f, metalUse = 0.0f, energyMake = 0.0f, energyUse = 0.0f; in GetTooltip() local 885 metalUse += unit->metalUse; in GetTooltip() 909 metalMake, metalUse, in GetTooltip()
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | EconomyTracker.cpp | 182 …bt->totalMetalUsage += bt->lastUpdateMetalUsage = resourceInfo.metalUse - bt->lastUpdateMetalUsage; in frameUpdate() 476 metalUsage += resourceInfo.metalUse; in updateUnitUnderConstruction() 481 if (resourceInfo.metalUse > unitDefBuilder->metalUpkeep) { in updateUnitUnderConstruction()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.h | 412 float metalUse; variable
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H A D | Unit.cpp | 181 metalUse(0.0f), in CUnit() 681 metalUse = metalUseI + metalUseold; in UpdateResources() 2370 CR_MEMBER(metalUse),
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/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | Builder.cpp | 385 BuilderMetalDebug = URI.metalUse; in UBuilderIdle()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | AIAICallback.cpp | 474 resourceInfo->metalUse = sAICallback->Unit_getResourceUse(skirmishAIId, unitId, m); in GetUnitResourceInfo()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaSyncedRead.cpp | 2844 lua_pushnumber(L, unit->metalUse); in GetUnitResources()
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