Home
last modified time | relevance | path

Searched refs:metalUse (Results 1 – 14 of 14) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/UI/
H A DTooltipConsole.cpp208 unit->metalMake, unit->metalUse, in MakeUnitString()
222 float metalMake, energyMake, metalUse, energyUse; in MakeUnitString() local
223 GetDecoyResources(unit, metalMake, metalUse, energyMake, energyUse); in MakeUnitString()
229 metalMake, metalUse, in MakeUnitString()
250 float metalMake, float metalUse, in MakeUnitStatsString() argument
268 metalMake, metalUse, in MakeUnitStatsString()
H A DTooltipConsole.h29 float metalMake, float metalUse,
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp270 const float metalUse = step * def->metal; in AddBuildPower() local
272 const bool canExecRepair = (builderTeam->metal >= metalUse && builderTeam->energy >= energyUse); in AddBuildPower()
276 builder->UseMetal(metalUse); in AddBuildPower()
294 teamHandler->Team(builder->team)->metalPull += metalUse; in AddBuildPower()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAILegacySupport.h47 float metalUse; member
H A DAICheats.cpp342 unitResInf->metalUse = unit->metalUse; in GetUnitResourceInfo()
H A DAICallback.cpp1215 unitResInf->metalUse = unit->metalUse; in GetUnitResourceInfo()
H A DSSkirmishAICallbackImpl.cpp3603 res = resourceInfo.metalUse; in skirmishAiCallback_Unit_getResourceUse()
/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsHandler.cpp872 float metalMake = 0.0f, metalUse = 0.0f, energyMake = 0.0f, energyUse = 0.0f; in GetTooltip() local
885 metalUse += unit->metalUse; in GetTooltip()
909 metalMake, metalUse, in GetTooltip()
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DEconomyTracker.cpp182 …bt->totalMetalUsage += bt->lastUpdateMetalUsage = resourceInfo.metalUse - bt->lastUpdateMetalUsage; in frameUpdate()
476 metalUsage += resourceInfo.metalUse; in updateUnitUnderConstruction()
481 if (resourceInfo.metalUse > unitDefBuilder->metalUpkeep) { in updateUnitUnderConstruction()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h412 float metalUse; variable
H A DUnit.cpp181 metalUse(0.0f), in CUnit()
681 metalUse = metalUseI + metalUseold; in UpdateResources()
2370 CR_MEMBER(metalUse),
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DBuilder.cpp385 BuilderMetalDebug = URI.metalUse; in UBuilderIdle()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DAIAICallback.cpp474 resourceInfo->metalUse = sAICallback->Unit_getResourceUse(skirmishAIId, unitId, m); in GetUnitResourceInfo()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp2844 lua_pushnumber(L, unit->metalUse); in GetUnitResources()