Searched refs:middle_room (Results 1 – 3 of 3) sorted by relevance
57 int middle_room; member
550 while (set_living_theme_recursive(di->middle_room, num, vis) < MIN_LIVING_ROOMS) in mapgen_place_obstacles()551 set_living_theme_recursive(di->middle_room, ++num, vis); in mapgen_place_obstacles()
1018 di.middle_room = mid_room; in generate_dungeon()