/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 358 if(sec->model == SM_colormap && sec->midmap >= 0 ) in R_FakeFlat() 359 colormapnum = sec->midmap; // explicit colormap in R_FakeFlat() 368 colormapnum = modsecp->midmap; // Deep-water colormap, middle-section default in R_FakeFlat() 508 colormapnum = modsecp->midmap; // Legacy colormap, middle section in R_FakeFlat() 1088 mapnum = modelsec->midmap; in R_Prep3DFloors()
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H A D | p_setup.c | 738 ss->bottommap = ss->midmap = ss->topmap = -1; in P_LoadSectors() 1164 sec->midmap = R_ColormapNumForName(msd->midtexture); in P_LoadSideDefs2() 1189 … sec->midmap = R_Create_Colormap_str(msd->toptexture, msd->midtexture, msd->bottomtexture); in P_LoadSideDefs2() 1191 sec->extra_colormap = &extra_colormaps[sec->midmap]; in P_LoadSideDefs2()
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H A D | r_defs.h | 403 int bottommap, midmap, topmap; // dynamic colormaps member
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H A D | t_func.c | 3407 sec->midmap = 0; in SF_SectorColormap() 3414 sec->midmap = mapnum; in SF_SectorColormap() 3421 t_return.value.s = R_ColormapNameForNum(sector->midmap); in SF_SectorColormap()
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H A D | r_main.c | 1316 : modsecp->midmap; in R_SetupFrame()
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H A D | p_spec.c | 3318 sectors[fsecn].midmap = effline->frontsector->midmap; in P_SpawnSpecials()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_saveg.cpp | 118 << sec->bottommap << sec->midmap << sec->topmap in P_SerializeWorld() 199 >> sec->bottommap >> sec->midmap >> sec->topmap in P_SerializeWorld()
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H A D | r_defs.h | 208 unsigned int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
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H A D | p_map.cpp | 3725 dest->midmap = src->midmap; in P_CopySector()
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H A D | p_setup.cpp | 933 SetTexture (&sd->midtexture, &sec->midmap, msd->midtexture); in P_LoadSideDefs2()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_defs.h | 125 int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
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H A D | r_main.c | 599 s->topmap : s->midmap; in R_SetupFrame()
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H A D | p_setup.c | 685 ss->bottommap = ss->midmap = ss->topmap = 0; in P_LoadSectors() 1072 (sec->midmap = R_ColormapNumForName(msd->midtexture)) < 0 ? in P_LoadSideDefs2() 1073 sec->midmap = 0, R_TextureNumForName(msd->midtexture) : 0 ; in P_LoadSideDefs2()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_defs.h | 125 int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
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H A D | p_setup.c | 559 ss->bottommap = ss->midmap = ss->topmap = 0; in P_LoadSectors() 836 (sec->midmap = R_ColormapNumForName(msd->midtexture)) < 0 ? in P_LoadSideDefs2() 837 sec->midmap = 0, R_TextureNumForName(msd->midtexture) : 0 ; in P_LoadSideDefs2()
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H A D | r_main.c | 508 s->topmap : s->midmap; in R_SetupFrame()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_defs.h | 131 int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
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H A D | p_setup.c | 875 ss->bottommap = ss->midmap = ss->topmap = 0; in P_LoadSectors() 1530 (sec->midmap = R_ColormapNumForName(msd->midtexture)) < 0 ? in P_LoadSideDefs2() 1531 sec->midmap = 0, R_TextureNumForName(msd->midtexture) : 0 ; in P_LoadSideDefs2()
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H A D | r_main.c | 829 s->topmap : s->midmap; in R_SetupFrame()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_saveg.cpp | 371 << sec->bottommap << sec->midmap << sec->topmap in P_SerializeWorld()
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H A D | r_defs.h | 787 DWORD bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
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H A D | r_utility.cpp | 976 : s->midmap; in R_SetupFrame()
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H A D | p_setup.cpp | 2492 SetTexture (sd, side_t::mid, &sec->midmap, msd->midtexture); in P_ProcessSideTextures()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_main.cpp | 1028 viewz > P_CeilingHeight(viewx, viewy, s) ? s->topmap : s->midmap; in R_SetupFrame()
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