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Searched refs:midmap (Results 1 – 24 of 24) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c358 if(sec->model == SM_colormap && sec->midmap >= 0 ) in R_FakeFlat()
359 colormapnum = sec->midmap; // explicit colormap in R_FakeFlat()
368 colormapnum = modsecp->midmap; // Deep-water colormap, middle-section default in R_FakeFlat()
508 colormapnum = modsecp->midmap; // Legacy colormap, middle section in R_FakeFlat()
1088 mapnum = modelsec->midmap; in R_Prep3DFloors()
H A Dp_setup.c738 ss->bottommap = ss->midmap = ss->topmap = -1; in P_LoadSectors()
1164 sec->midmap = R_ColormapNumForName(msd->midtexture); in P_LoadSideDefs2()
1189 … sec->midmap = R_Create_Colormap_str(msd->toptexture, msd->midtexture, msd->bottomtexture); in P_LoadSideDefs2()
1191 sec->extra_colormap = &extra_colormaps[sec->midmap]; in P_LoadSideDefs2()
H A Dr_defs.h403 int bottommap, midmap, topmap; // dynamic colormaps member
H A Dt_func.c3407 sec->midmap = 0; in SF_SectorColormap()
3414 sec->midmap = mapnum; in SF_SectorColormap()
3421 t_return.value.s = R_ColormapNameForNum(sector->midmap); in SF_SectorColormap()
H A Dr_main.c1316 : modsecp->midmap; in R_SetupFrame()
H A Dp_spec.c3318 sectors[fsecn].midmap = effline->frontsector->midmap; in P_SpawnSpecials()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_saveg.cpp118 << sec->bottommap << sec->midmap << sec->topmap in P_SerializeWorld()
199 >> sec->bottommap >> sec->midmap >> sec->topmap in P_SerializeWorld()
H A Dr_defs.h208 unsigned int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
H A Dp_map.cpp3725 dest->midmap = src->midmap; in P_CopySector()
H A Dp_setup.cpp933 SetTexture (&sd->midtexture, &sec->midmap, msd->midtexture); in P_LoadSideDefs2()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_defs.h125 int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
H A Dr_main.c599 s->topmap : s->midmap; in R_SetupFrame()
H A Dp_setup.c685 ss->bottommap = ss->midmap = ss->topmap = 0; in P_LoadSectors()
1072 (sec->midmap = R_ColormapNumForName(msd->midtexture)) < 0 ? in P_LoadSideDefs2()
1073 sec->midmap = 0, R_TextureNumForName(msd->midtexture) : 0 ; in P_LoadSideDefs2()
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_defs.h125 int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
H A Dp_setup.c559 ss->bottommap = ss->midmap = ss->topmap = 0; in P_LoadSectors()
836 (sec->midmap = R_ColormapNumForName(msd->midtexture)) < 0 ? in P_LoadSideDefs2()
837 sec->midmap = 0, R_TextureNumForName(msd->midtexture) : 0 ; in P_LoadSideDefs2()
H A Dr_main.c508 s->topmap : s->midmap; in R_SetupFrame()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_defs.h131 int bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
H A Dp_setup.c875 ss->bottommap = ss->midmap = ss->topmap = 0; in P_LoadSectors()
1530 (sec->midmap = R_ColormapNumForName(msd->midtexture)) < 0 ? in P_LoadSideDefs2()
1531 sec->midmap = 0, R_TextureNumForName(msd->midtexture) : 0 ; in P_LoadSideDefs2()
H A Dr_main.c829 s->topmap : s->midmap; in R_SetupFrame()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_saveg.cpp371 << sec->bottommap << sec->midmap << sec->topmap in P_SerializeWorld()
H A Dr_defs.h787 DWORD bottommap, midmap, topmap; // killough 4/4/98: dynamic colormaps member
H A Dr_utility.cpp976 : s->midmap; in R_SetupFrame()
H A Dp_setup.cpp2492 SetTexture (sd, side_t::mid, &sec->midmap, msd->midtexture); in P_ProcessSideTextures()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_main.cpp1028 viewz > P_CeilingHeight(viewx, viewy, s) ? s->topmap : s->midmap; in R_SetupFrame()