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Searched refs:midright (Results 1 – 23 of 23) sorted by relevance

/dports/audio/praat/praat-6.2.03/melder/
H A DNUMinterpol.cpp37 const integer midleft = (integer) floor (x), midright = midleft + 1; in NUM_interpolate_sinc() local
50 Melder_clipRight (& maxDepth, midright - 1); in NUM_interpolate_sinc()
55 return y [midleft] + (x - midleft) * (y [midright] - y [midleft]); in NUM_interpolate_sinc()
57 const double yl = y [midleft], yr = y [midright]; in NUM_interpolate_sinc()
58 const double dyl = 0.5 * (yr - y [midleft - 1]), dyr = 0.5 * (y [midright + 1] - yl); in NUM_interpolate_sinc()
59 const double fil = x - midleft, fir = midright - x; in NUM_interpolate_sinc()
65 const integer left = midright - maxDepth; in NUM_interpolate_sinc()
94 a = NUMpi * (midright - x); in NUM_interpolate_sinc()
104 for (integer ix = midright; ix <= right; ix ++) { in NUM_interpolate_sinc()
/dports/emulators/sameboy/SameBoy-0.14.7/Shaders/
H A DLCD.fsh33 vec4 midright = mix(right, center, 0.5);
48 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1),
52 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1),
58 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
62 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
H A DCRT.fsh112 vec4 midright = mix(right, center, 0.5);
127 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1),
131 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1),
137 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
141 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/
H A Dsameboy-lcd.slang96 vec4 midright = mix(right, center, 0.5);
111 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1),
115 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1),
121 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
125 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/
H A Dsameboy-lcd.glsl149 vec4 midright = mix(right, center, 0.5);
164 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1.0),
168 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1.0),
174 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1.0),
178 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1.0),
/dports/devel/py-game/pygame-2.1.0/test/
H A Drect_test.py57 self.assertEqual((r.right, r.centery), r.midright)
554 r.midright = new_midright
555 self.assertEqual(new_midright, r.midright)
565 r.midright = value
572 del r.midright
991 (big_rect.midleft, big_rect.midright): (
993 (rect.midright[0] - 1, rect.midright[1]),
1074 (big_rect.midright, rect.center): (
1075 (rect.midright[0] - 1, rect.midright[1]),
1216 (norm_rect.midright[0] - 1, norm_rect.midright[1]),
[all …]
H A Ddraw_test.py62 rect.midright,
2330 pts = (pos_rect.midleft, pos_rect.midtop, pos_rect.midright)
3712 pts = (pos_rect.midleft, pos_rect.midtop, pos_rect.midright)
/dports/audio/libshairport/libshairport-1.2.0.20310_lib/src/
H A Dalac.c580 int32_t difference, midright; in deinterlace_16() local
584 midright = buffer_a[i]; in deinterlace_16()
588 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_16()
641 int32_t difference, midright; in deinterlace_24() local
645 midright = buffer_a[i]; in deinterlace_24()
648 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_24()
/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/lib/alac/
H A Dalac.c579 int32_t difference, midright; in deinterlace_16() local
583 midright = buffer_a[i]; in deinterlace_16()
587 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_16()
640 int32_t difference, midright; in deinterlace_24() local
644 midright = buffer_a[i]; in deinterlace_24()
647 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_24()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/alac/
H A Dalac.c633 int32_t difference, midright; in deinterlace_16() local
637 midright = buffer_a[i]; in deinterlace_16()
641 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_16()
694 int32_t difference, midright; in deinterlace_24() local
698 midright = buffer_a[i]; in deinterlace_24()
701 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_24()
/dports/audio/shairport-sync/shairport-sync-3.3.9/
H A Dalac.c534 int32_t difference, midright;
538 midright = buffer_a[i];
541 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift);
587 int32_t difference, midright;
591 midright = buffer_a[i];
594 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift);
/dports/audio/shairplay/shairplay-498bc5b/src/lib/alac/
H A Dalac.c586 int32_t difference, midright; in opcodelink()
590 midright = buffer_a[i]; in opcodelink()
594 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in opcodelink()
647 int32_t difference, midright;
651 midright = buffer_a[i];
654 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift);
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dsdlx_rect.t37 midright
H A Dsdlgamerect.t107 midright
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/
H A Dtom_games5.rst49 self.rect.midright = self.area.midright
H A Dtom_games6.rst237 self.rect.midright = self.area.midright
/dports/devel/p5-SDL/SDL-2.548/lib/SDLx/
H A DRect.pm176 sub midright { subroutine
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dland.cpp949 int midleft = MAXX / 2 - width / 2, midright = MAXX / 2 + width / 2; in genTrench() local
955 for (i2 = midleft + left; i2 < midright + right; i2 ++) in genTrench()
963 if (i2 > midright + right - 4) in genTrench()
965 height1 = height1 * (midright + right - i2) / 4; in genTrench()
/dports/devel/py-game/pygame-2.1.0/buildconfig/pygame-stubs/
H A Drect.pyi39 midright: Tuple[int, int]
/dports/math/cgal/CGAL-5.3/include/CGAL/Mesh_3/
H A Dpolylines_to_protect.h778 Point_3 midright = midpoint(p10, p11);
780 , (2./3) * vector(midleft, midright));
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/
H A DRect.pod81 =item * midright - gets/sets object's vertical center and right positions
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/
H A Drect.pyx203 property midright:
/dports/devel/py-game/pygame-2.1.0/docs/reST/ref/
H A Drect.rst38 midtop, midleft, midbottom, midright