/dports/audio/praat/praat-6.2.03/melder/ |
H A D | NUMinterpol.cpp | 37 const integer midleft = (integer) floor (x), midright = midleft + 1; in NUM_interpolate_sinc() local 50 Melder_clipRight (& maxDepth, midright - 1); in NUM_interpolate_sinc() 55 return y [midleft] + (x - midleft) * (y [midright] - y [midleft]); in NUM_interpolate_sinc() 57 const double yl = y [midleft], yr = y [midright]; in NUM_interpolate_sinc() 58 const double dyl = 0.5 * (yr - y [midleft - 1]), dyr = 0.5 * (y [midright + 1] - yl); in NUM_interpolate_sinc() 59 const double fil = x - midleft, fir = midright - x; in NUM_interpolate_sinc() 65 const integer left = midright - maxDepth; in NUM_interpolate_sinc() 94 a = NUMpi * (midright - x); in NUM_interpolate_sinc() 104 for (integer ix = midright; ix <= right; ix ++) { in NUM_interpolate_sinc()
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/dports/emulators/sameboy/SameBoy-0.14.7/Shaders/ |
H A D | LCD.fsh | 33 vec4 midright = mix(right, center, 0.5); 48 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1), 52 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1), 58 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1), 62 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
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H A D | CRT.fsh | 112 vec4 midright = mix(right, center, 0.5); 127 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1), 131 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1), 137 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1), 141 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/ |
H A D | sameboy-lcd.slang | 96 vec4 midright = mix(right, center, 0.5); 111 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1), 115 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1), 121 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1), 125 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1),
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/ |
H A D | sameboy-lcd.glsl | 149 vec4 midright = mix(right, center, 0.5); 164 vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1.0), 168 ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1.0), 174 vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1.0), 178 ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1.0),
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/dports/devel/py-game/pygame-2.1.0/test/ |
H A D | rect_test.py | 57 self.assertEqual((r.right, r.centery), r.midright) 554 r.midright = new_midright 555 self.assertEqual(new_midright, r.midright) 565 r.midright = value 572 del r.midright 991 (big_rect.midleft, big_rect.midright): ( 993 (rect.midright[0] - 1, rect.midright[1]), 1074 (big_rect.midright, rect.center): ( 1075 (rect.midright[0] - 1, rect.midright[1]), 1216 (norm_rect.midright[0] - 1, norm_rect.midright[1]), [all …]
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H A D | draw_test.py | 62 rect.midright, 2330 pts = (pos_rect.midleft, pos_rect.midtop, pos_rect.midright) 3712 pts = (pos_rect.midleft, pos_rect.midtop, pos_rect.midright)
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/dports/audio/libshairport/libshairport-1.2.0.20310_lib/src/ |
H A D | alac.c | 580 int32_t difference, midright; in deinterlace_16() local 584 midright = buffer_a[i]; in deinterlace_16() 588 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_16() 641 int32_t difference, midright; in deinterlace_24() local 645 midright = buffer_a[i]; in deinterlace_24() 648 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_24()
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/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/lib/alac/ |
H A D | alac.c | 579 int32_t difference, midright; in deinterlace_16() local 583 midright = buffer_a[i]; in deinterlace_16() 587 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_16() 640 int32_t difference, midright; in deinterlace_24() local 644 midright = buffer_a[i]; in deinterlace_24() 647 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_24()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/alac/ |
H A D | alac.c | 633 int32_t difference, midright; in deinterlace_16() local 637 midright = buffer_a[i]; in deinterlace_16() 641 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_16() 694 int32_t difference, midright; in deinterlace_24() local 698 midright = buffer_a[i]; in deinterlace_24() 701 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in deinterlace_24()
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/dports/audio/shairport-sync/shairport-sync-3.3.9/ |
H A D | alac.c | 534 int32_t difference, midright; 538 midright = buffer_a[i]; 541 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); 587 int32_t difference, midright; 591 midright = buffer_a[i]; 594 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift);
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/dports/audio/shairplay/shairplay-498bc5b/src/lib/alac/ |
H A D | alac.c | 586 int32_t difference, midright; in opcodelink() 590 midright = buffer_a[i]; in opcodelink() 594 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift); in opcodelink() 647 int32_t difference, midright; 651 midright = buffer_a[i]; 654 right = midright - ((difference * interlacing_leftweight) >> interlacing_shift);
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | sdlx_rect.t | 37 midright
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H A D | sdlgamerect.t | 107 midright
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/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/ |
H A D | tom_games5.rst | 49 self.rect.midright = self.area.midright
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H A D | tom_games6.rst | 237 self.rect.midright = self.area.midright
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/dports/devel/p5-SDL/SDL-2.548/lib/SDLx/ |
H A D | Rect.pm | 176 sub midright { subroutine
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | land.cpp | 949 int midleft = MAXX / 2 - width / 2, midright = MAXX / 2 + width / 2; in genTrench() local 955 for (i2 = midleft + left; i2 < midright + right; i2 ++) in genTrench() 963 if (i2 > midright + right - 4) in genTrench() 965 height1 = height1 * (midright + right - i2) / 4; in genTrench()
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/dports/devel/py-game/pygame-2.1.0/buildconfig/pygame-stubs/ |
H A D | rect.pyi | 39 midright: Tuple[int, int]
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/dports/math/cgal/CGAL-5.3/include/CGAL/Mesh_3/ |
H A D | polylines_to_protect.h | 778 Point_3 midright = midpoint(p10, p11); 780 , (2./3) * vector(midleft, midright));
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/ |
H A D | Rect.pod | 81 =item * midright - gets/sets object's vertical center and right positions
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | rect.pyx | 203 property midright:
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/dports/devel/py-game/pygame-2.1.0/docs/reST/ref/ |
H A D | rect.rst | 38 midtop, midleft, midbottom, midright
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