Searched refs:military_last_build_ (Results 1 – 3 of 3) sorted by relevance
348 uint32_t military_last_build_; // sometimes expansions just stops, this is time of last military member
1085 if (military_last_build_ > in check_building_necessity()
101 military_last_build_(0), in DefaultAI()3475 military_last_build_ = gametime; in construct_building()