Searched refs:militia_unit_type (Results 1 – 1 of 1) sorted by relevance
316 …int militia_unit_type = PlayerRaces.GetCivilizationClassUnitType(UnitTypes[i]->Civilization, GetUn… in SetOwner() local317 if (militia_unit_type != -1) { in SetOwner()318 …ry_score_bonus = (this->Owner != nullptr ? this->Owner->MilitaryScoreBonus[militia_unit_type] : 0); in SetOwner()319 …randStrategyGame.Factions[civilization_id][faction_id]->MilitaryScoreBonus[militia_unit_type] : 0); in SetOwner()411 …int militia_unit_type = PlayerRaces.GetCivilizationClassUnitType(UnitTypes[unit_type_id]->Civiliza… in SetUnitQuantity() local412 if (militia_unit_type != -1) { in SetUnitQuantity()413 …tTypes[militia_unit_type]->DefaultStat.Variables[POINTS_INDEX].Value + (this->Owner != nullptr ? t… in SetUnitQuantity()