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Searched refs:militia_unit_type (Results 1 – 1 of 1) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dgrand_strategy.cpp316 …int militia_unit_type = PlayerRaces.GetCivilizationClassUnitType(UnitTypes[i]->Civilization, GetUn… in SetOwner() local
317 if (militia_unit_type != -1) { in SetOwner()
318 …ry_score_bonus = (this->Owner != nullptr ? this->Owner->MilitaryScoreBonus[militia_unit_type] : 0); in SetOwner()
319 …randStrategyGame.Factions[civilization_id][faction_id]->MilitaryScoreBonus[militia_unit_type] : 0); in SetOwner()
411 …int militia_unit_type = PlayerRaces.GetCivilizationClassUnitType(UnitTypes[unit_type_id]->Civiliza… in SetUnitQuantity() local
412 if (militia_unit_type != -1) { in SetUnitQuantity()
413 …tTypes[militia_unit_type]->DefaultStat.Variables[POINTS_INDEX].Value + (this->Owner != nullptr ? t… in SetUnitQuantity()