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Searched refs:minBBox (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/
H A DBlenderFileLoader.cpp299 copy_v3_v3(ls->minBBox, v1); in addTriangle()
316 if (ls->minBBox[j] > ls->pv[j]) { in addTriangle()
317 ls->minBBox[j] = ls->pv[j]; in addTriangle()
800 const BBox<Vec3r> bbox = BBox<Vec3r>(Vec3r(ls.minBBox[0], ls.minBBox[1], ls.minBBox[2]), in insertShapeNode()
H A DBlenderFileLoader.h77 float minBBox[3]; member
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dactor_fx_pc.cpp60 SVECTOR *minBBox, SVECTOR *maxBBox) { in DrawActorSpecialEffectsPC() argument
98 if ((minBBox) && (maxBBox)) { in DrawActorSpecialEffectsPC()
99 minBBox->vx = (int16)minX; in DrawActorSpecialEffectsPC()
100 minBBox->vy = (int16)minY; in DrawActorSpecialEffectsPC()
101 minBBox->vz = (int16)minZ; in DrawActorSpecialEffectsPC()
H A Dactor_pc.h56 SVECTOR *minBBox, SVECTOR *maxBBox);
H A Dstagedraw_pc_poly.cpp488 int32 drawSpecialObjects(SDactor &actor, MATRIXPC *local2screen, int32 brightness, SVECTOR *minBBox in drawSpecialObjects() argument
549 minBBox, maxBBox); in drawSpecialObjects()