Searched refs:minBBox (Results 1 – 5 of 5) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/ |
H A D | BlenderFileLoader.cpp | 299 copy_v3_v3(ls->minBBox, v1); in addTriangle() 316 if (ls->minBBox[j] > ls->pv[j]) { in addTriangle() 317 ls->minBBox[j] = ls->pv[j]; in addTriangle() 800 const BBox<Vec3r> bbox = BBox<Vec3r>(Vec3r(ls.minBBox[0], ls.minBBox[1], ls.minBBox[2]), in insertShapeNode()
|
H A D | BlenderFileLoader.h | 77 float minBBox[3]; member
|
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | actor_fx_pc.cpp | 60 SVECTOR *minBBox, SVECTOR *maxBBox) { in DrawActorSpecialEffectsPC() argument 98 if ((minBBox) && (maxBBox)) { in DrawActorSpecialEffectsPC() 99 minBBox->vx = (int16)minX; in DrawActorSpecialEffectsPC() 100 minBBox->vy = (int16)minY; in DrawActorSpecialEffectsPC() 101 minBBox->vz = (int16)minZ; in DrawActorSpecialEffectsPC()
|
H A D | actor_pc.h | 56 SVECTOR *minBBox, SVECTOR *maxBBox);
|
H A D | stagedraw_pc_poly.cpp | 488 int32 drawSpecialObjects(SDactor &actor, MATRIXPC *local2screen, int32 brightness, SVECTOR *minBBox… in drawSpecialObjects() argument 549 minBBox, maxBBox); in drawSpecialObjects()
|