Searched refs:minDirection (Results 1 – 5 of 5) sorted by relevance
347 Vector3 vMin = editParticleEffect.minDirection;351 editParticleEffect.minDirection = Vector3(element.text.ToFloat(), vMin.y, vMin.z);354 editParticleEffect.minDirection = Vector3(vMin.x, element.text.ToFloat(), vMin.z);357 editParticleEffect.minDirection = Vector3(vMin.x, vMin.y, element.text.ToFloat());1427 …it>(particleEffectWindow.GetChild("DirectionMinX", true)).text = editParticleEffect.minDirection.x;1428 …it>(particleEffectWindow.GetChild("DirectionMinY", true)).text = editParticleEffect.minDirection.y;1429 …it>(particleEffectWindow.GetChild("DirectionMinZ", true)).text = editParticleEffect.minDirection.z;
126 tolua_property__get_set const Vector3& minDirection;
8370 Vector3 minDirection; variable
4515 - const Vector3& minDirection
10018 - Vector3 minDirection