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Searched refs:min_to_h (Results 1 – 6 of 6) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/tests/parse/
H A De-info.c76 eq(e->min_to_h, 10); in test_min0()
/dports/games/angband/Angband-4.2.2/src/
H A Dobject.h362 int min_to_h; /* Minimum to-hit value */ member
H A Dobj-make.c469 if (obj->ego->min_to_h != NO_MINIMUM && in ego_apply_minima()
470 obj->to_h < obj->ego->min_to_h) in ego_apply_minima()
471 obj->to_h = obj->ego->min_to_h; in ego_apply_minima()
H A Dobj-randart.c341 int min_to_h = randcalc(kind->to_h, 0, MINIMISE); in count_weapon_abilities() local
346 bonus = (art->to_h - min_to_h - data->hit_startval) / data->hit_increment; in count_weapon_abilities()
443 int min_to_h = randcalc(kind->to_h, 0, MINIMISE); in count_bow_abilities() local
448 bonus = (art->to_h - min_to_h - data->hit_startval) / data->hit_increment; in count_bow_abilities()
H A Dmain-stats.c504 ego->alloc_prob, ego->rating, ego->min_to_h, in stats_dump_egos()
H A Dobj-init.c2167 e->min_to_h = th; in parse_ego_min()