Searched refs:min_to_h (Results 1 – 6 of 6) sorted by relevance
76 eq(e->min_to_h, 10); in test_min0()
362 int min_to_h; /* Minimum to-hit value */ member
469 if (obj->ego->min_to_h != NO_MINIMUM && in ego_apply_minima()470 obj->to_h < obj->ego->min_to_h) in ego_apply_minima()471 obj->to_h = obj->ego->min_to_h; in ego_apply_minima()
341 int min_to_h = randcalc(kind->to_h, 0, MINIMISE); in count_weapon_abilities() local346 bonus = (art->to_h - min_to_h - data->hit_startval) / data->hit_increment; in count_weapon_abilities()443 int min_to_h = randcalc(kind->to_h, 0, MINIMISE); in count_bow_abilities() local448 bonus = (art->to_h - min_to_h - data->hit_startval) / data->hit_increment; in count_bow_abilities()
504 ego->alloc_prob, ego->rating, ego->min_to_h, in stats_dump_egos()
2167 e->min_to_h = th; in parse_ego_min()