Searched refs:min_value_king (Results 1 – 2 of 2) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | lua_bind.c | 570 int i, j, min_value, max_value, min_value_king = 0, max_value_king = 9999; in lua_recalc_char() local 588 min_value_king = (50 * (p_ptr->hitdie - 1) * 15) / 32; in lua_recalc_char() 589 min_value_king += 50; in lua_recalc_char() 603 min_value_king = (50 * (p_ptr->hitdie - 1) * 31) / 64; in lua_recalc_char() 604 min_value_king += 50; in lua_recalc_char() 631 if (p_ptr->player_hp[50 - 1] < min_value_king) continue; in lua_recalc_char()
|
H A D | birth.c | 754 int i, j, min_value, max_value, min_value_king = 0, max_value_king = 9999; in get_extra() local 781 min_value_king = (50 * (p_ptr->hitdie - 1) * 15) / 32; in get_extra() 782 min_value_king += 50; in get_extra() 796 min_value_king = (50 * (p_ptr->hitdie - 1) * 31) / 64; in get_extra() 797 min_value_king += 50; in get_extra() 825 if (p_ptr->player_hp[50 - 1] < min_value_king) continue; in get_extra()
|