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Searched refs:mini_num (Results 1 – 12 of 12) sorted by relevance

/dports/games/glbsp/glbsp-2.20/
H A Dnode.c225 int mini_num = 0;
227 TestSuperWorker(block, &real_num, &mini_num);
229 if (real_num != block->real_num || mini_num != block->mini_num)
231 block, block->real_num, block->mini_num, real_num, mini_num);
254 block->mini_num++; in AddSegToSuper()
338 block->mini_num++; in SplitSegInSuper()
788 if (A->real_num + A->mini_num > 0) in CreateSubsecWorker()
796 block->real_num = block->mini_num = 0; in CreateSubsecWorker()
928 if (rights->real_num + rights->mini_num == 0) in BuildNodes()
931 if (lefts->real_num + lefts->mini_num == 0) in BuildNodes()
H A Dseg.c361 info->mini_left += seg_list->mini_num; in EvalPartitionWorker()
370 info->mini_right += seg_list->mini_num; in EvalPartitionWorker()
744 int total = seg_list->real_num + seg_list->mini_num; in PickNode()
950 if (A->real_num + A->mini_num > 0) in SeparateSegs()
958 seg_list->real_num = seg_list->mini_num = 0; in SeparateSegs()
H A Dlevel.h352 int mini_num; member
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Dnode.c225 int mini_num = 0;
227 TestSuperWorker(block, &real_num, &mini_num);
229 if (real_num != block->real_num || mini_num != block->mini_num)
231 block, block->real_num, block->mini_num, real_num, mini_num);
254 block->mini_num++; in AddSegToSuper()
338 block->mini_num++; in SplitSegInSuper()
792 if (A->real_num + A->mini_num > 0) in CreateSubsecWorker()
800 block->real_num = block->mini_num = 0; in CreateSubsecWorker()
931 if (rights->real_num + rights->mini_num == 0) in BuildNodes()
934 if (lefts->real_num + lefts->mini_num == 0) in BuildNodes()
H A Dseg.c361 info->mini_left += seg_list->mini_num; in EvalPartitionWorker()
370 info->mini_right += seg_list->mini_num; in EvalPartitionWorker()
784 int total = seg_list->real_num + seg_list->mini_num; in PickNode()
979 if (A->real_num + A->mini_num > 0) in SeparateSegs()
987 seg_list->real_num = seg_list->mini_num = 0; in SeparateSegs()
H A Dlevel.h353 int mini_num; member
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Dnode.c225 int mini_num = 0;
227 TestSuperWorker(block, &real_num, &mini_num);
229 if (real_num != block->real_num || mini_num != block->mini_num)
231 block, block->real_num, block->mini_num, real_num, mini_num);
254 block->mini_num++; in AddSegToSuper()
338 block->mini_num++; in SplitSegInSuper()
792 if (A->real_num + A->mini_num > 0) in CreateSubsecWorker()
800 block->real_num = block->mini_num = 0; in CreateSubsecWorker()
932 if (rights->real_num + rights->mini_num == 0) in BuildNodes()
935 if (lefts->real_num + lefts->mini_num == 0) in BuildNodes()
H A Dseg.c361 info->mini_left += seg_list->mini_num; in EvalPartitionWorker()
370 info->mini_right += seg_list->mini_num; in EvalPartitionWorker()
744 int total = seg_list->real_num + seg_list->mini_num; in PickNode()
950 if (A->real_num + A->mini_num > 0) in SeparateSegs()
958 seg_list->real_num = seg_list->mini_num = 0; in SeparateSegs()
H A Dlevel.h353 int mini_num; member
/dports/games/eureka/eureka-1.27b-source/src/
H A Dbsp.h429 int mini_num; variable
443 return (real_num + mini_num) == 0; in Empty()
H A Dbsp_node.cc360 info->mini_left += tree->mini_num; in EvalPartitionWorker()
366 info->mini_right += tree->mini_num; in EvalPartitionWorker()
1199 real_num(0), mini_num(0), in quadtree_c()
1237 mini_num++; in AddSeg()
/dports/games/stuntrally/stuntrally-2.6.1/config/
H A Deditor-default.cfg55 mini_num = 3