Searched refs:mini_num (Results 1 – 12 of 12) sorted by relevance
/dports/games/glbsp/glbsp-2.20/ |
H A D | node.c | 225 int mini_num = 0; 227 TestSuperWorker(block, &real_num, &mini_num); 229 if (real_num != block->real_num || mini_num != block->mini_num) 231 block, block->real_num, block->mini_num, real_num, mini_num); 254 block->mini_num++; in AddSegToSuper() 338 block->mini_num++; in SplitSegInSuper() 788 if (A->real_num + A->mini_num > 0) in CreateSubsecWorker() 796 block->real_num = block->mini_num = 0; in CreateSubsecWorker() 928 if (rights->real_num + rights->mini_num == 0) in BuildNodes() 931 if (lefts->real_num + lefts->mini_num == 0) in BuildNodes()
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H A D | seg.c | 361 info->mini_left += seg_list->mini_num; in EvalPartitionWorker() 370 info->mini_right += seg_list->mini_num; in EvalPartitionWorker() 744 int total = seg_list->real_num + seg_list->mini_num; in PickNode() 950 if (A->real_num + A->mini_num > 0) in SeparateSegs() 958 seg_list->real_num = seg_list->mini_num = 0; in SeparateSegs()
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H A D | level.h | 352 int mini_num; member
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/dports/games/edge/Edge-1.35-source/glbsp/src/ |
H A D | node.c | 225 int mini_num = 0; 227 TestSuperWorker(block, &real_num, &mini_num); 229 if (real_num != block->real_num || mini_num != block->mini_num) 231 block, block->real_num, block->mini_num, real_num, mini_num); 254 block->mini_num++; in AddSegToSuper() 338 block->mini_num++; in SplitSegInSuper() 792 if (A->real_num + A->mini_num > 0) in CreateSubsecWorker() 800 block->real_num = block->mini_num = 0; in CreateSubsecWorker() 931 if (rights->real_num + rights->mini_num == 0) in BuildNodes() 934 if (lefts->real_num + lefts->mini_num == 0) in BuildNodes()
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H A D | seg.c | 361 info->mini_left += seg_list->mini_num; in EvalPartitionWorker() 370 info->mini_right += seg_list->mini_num; in EvalPartitionWorker() 784 int total = seg_list->real_num + seg_list->mini_num; in PickNode() 979 if (A->real_num + A->mini_num > 0) in SeparateSegs() 987 seg_list->real_num = seg_list->mini_num = 0; in SeparateSegs()
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H A D | level.h | 353 int mini_num; member
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/dports/games/vavoom/vavoom-1.33/utils/glbsp/ |
H A D | node.c | 225 int mini_num = 0; 227 TestSuperWorker(block, &real_num, &mini_num); 229 if (real_num != block->real_num || mini_num != block->mini_num) 231 block, block->real_num, block->mini_num, real_num, mini_num); 254 block->mini_num++; in AddSegToSuper() 338 block->mini_num++; in SplitSegInSuper() 792 if (A->real_num + A->mini_num > 0) in CreateSubsecWorker() 800 block->real_num = block->mini_num = 0; in CreateSubsecWorker() 932 if (rights->real_num + rights->mini_num == 0) in BuildNodes() 935 if (lefts->real_num + lefts->mini_num == 0) in BuildNodes()
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H A D | seg.c | 361 info->mini_left += seg_list->mini_num; in EvalPartitionWorker() 370 info->mini_right += seg_list->mini_num; in EvalPartitionWorker() 744 int total = seg_list->real_num + seg_list->mini_num; in PickNode() 950 if (A->real_num + A->mini_num > 0) in SeparateSegs() 958 seg_list->real_num = seg_list->mini_num = 0; in SeparateSegs()
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H A D | level.h | 353 int mini_num; member
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | bsp.h | 429 int mini_num; variable 443 return (real_num + mini_num) == 0; in Empty()
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H A D | bsp_node.cc | 360 info->mini_left += tree->mini_num; in EvalPartitionWorker() 366 info->mini_right += tree->mini_num; in EvalPartitionWorker() 1199 real_num(0), mini_num(0), in quadtree_c() 1237 mini_num++; in AddSeg()
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/dports/games/stuntrally/stuntrally-2.6.1/config/ |
H A D | editor-default.cfg | 55 mini_num = 3
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