Searched refs:minimalNodes (Results 1 – 1 of 1) sorted by relevance
1076 s32 minimalNodes = 2048; in LoadMap() local1078 MapParent = smgr->addOctreeSceneNode(geometry, 0, -1, minimalNodes); in LoadMap()1082 selector = smgr->createOctreeTriangleSelector( geometry,MapParent, minimalNodes); in LoadMap()