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Searched refs:minimalPolysPerNode (Results 1 – 16 of 16) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DISceneManager.h535 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0;
540 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)
542 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero);
559 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0;
564 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)
566 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero);
1305 ISceneNode* node, s32 minimalPolysPerNode=32) = 0;
1310 ISceneNode* node, s32 minimalPolysPerNode=32)
1312 return createOctreeTriangleSelector(mesh, node, minimalPolysPerNode);
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DISceneManager.h562 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0;
567 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)
569 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero);
586 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0;
591 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)
593 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero);
1339 ISceneNode* node, s32 minimalPolysPerNode=32) = 0;
1344 ISceneNode* node, s32 minimalPolysPerNode=32)
1346 return createOctreeTriangleSelector(mesh, node, minimalPolysPerNode);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DOctree.h68 Octree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128) :
91 Root = new OctreeNode(NodeCount, 0, meshes, indexChunks, minimalPolysPerNode);
156 s32 minimalPolysPerNode) : IndexData(0), in OctreeNode() argument
210 if (totalPrimitives > minimalPolysPerNode && !Box.isEmpty()) in OctreeNode()
253 allmeshdata, cindexChunks, minimalPolysPerNode); in OctreeNode()
H A DCOctreeTriangleSelector.h23 COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode);
H A DCOctreeTriangleSelector.cpp17 ISceneNode* node, s32 minimalPolysPerNode) in COctreeTriangleSelector() argument
19 MinimalPolysPerNode(minimalPolysPerNode) in COctreeTriangleSelector()
H A DCOctreeSceneNode.h22 s32 minimalPolysPerNode=512);
H A DCSceneManager.h110 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false);
116 s32 id=-1, s32 minimalPolysPerNode=128, bool alsoAddIfMeshPointerZero=false);
341 ISceneNode* node, s32 minimalPolysPerNode);
H A DCSceneManager.cpp428 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument
434 parent, id, minimalPolysPerNode, in addOctreeSceneNode()
443 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument
451 COctreeSceneNode* node = new COctreeSceneNode(parent, this, id, minimalPolysPerNode); in addOctreeSceneNode()
1626 ISceneNode* node, s32 minimalPolysPerNode) in createOctreeTriangleSelector() argument
1631 return new COctreeTriangleSelector(mesh, node, minimalPolysPerNode); in createOctreeTriangleSelector()
H A DCOctreeSceneNode.cpp23 s32 id, s32 minimalPolysPerNode) in COctreeSceneNode() argument
26 MinimalPolysPerNode(minimalPolysPerNode), Mesh(0), in COctreeSceneNode()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DOctree.h68 Octree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128) :
91 Root = new OctreeNode(NodeCount, 0, meshes, indexChunks, minimalPolysPerNode);
156 s32 minimalPolysPerNode) : IndexData(0), in OctreeNode() argument
210 if (totalPrimitives > minimalPolysPerNode && !Box.isEmpty()) in OctreeNode()
253 allmeshdata, cindexChunks, minimalPolysPerNode); in OctreeNode()
H A DCOctreeTriangleSelector.h23 COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode);
H A DCOctreeTriangleSelector.cpp17 ISceneNode* node, s32 minimalPolysPerNode) in COctreeTriangleSelector() argument
19 MinimalPolysPerNode(minimalPolysPerNode) in COctreeTriangleSelector()
H A DCOctreeSceneNode.h22 s32 minimalPolysPerNode=512);
H A DCSceneManager.h120 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false);
126 s32 id=-1, s32 minimalPolysPerNode=128, bool alsoAddIfMeshPointerZero=false);
356 ISceneNode* node, s32 minimalPolysPerNode);
H A DCSceneManager.cpp653 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument
659 parent, id, minimalPolysPerNode, in addOctreeSceneNode()
668 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument
676 COctreeSceneNode* node = new COctreeSceneNode(parent, this, id, minimalPolysPerNode); in addOctreeSceneNode()
1831 ISceneNode* node, s32 minimalPolysPerNode) in createOctreeTriangleSelector() argument
1836 return new COctreeTriangleSelector(mesh, node, minimalPolysPerNode); in createOctreeTriangleSelector()
H A DCOctreeSceneNode.cpp24 s32 id, s32 minimalPolysPerNode) in COctreeSceneNode() argument
27 MinimalPolysPerNode(minimalPolysPerNode), Mesh(0), Shadow(0), in COctreeSceneNode()