/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | ISceneManager.h | 535 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0; 540 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) 542 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero); 559 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0; 564 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) 566 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero); 1305 ISceneNode* node, s32 minimalPolysPerNode=32) = 0; 1310 ISceneNode* node, s32 minimalPolysPerNode=32) 1312 return createOctreeTriangleSelector(mesh, node, minimalPolysPerNode);
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | ISceneManager.h | 562 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0; 567 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) 569 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero); 586 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0; 591 s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) 593 return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero); 1339 ISceneNode* node, s32 minimalPolysPerNode=32) = 0; 1344 ISceneNode* node, s32 minimalPolysPerNode=32) 1346 return createOctreeTriangleSelector(mesh, node, minimalPolysPerNode);
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | Octree.h | 68 Octree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128) : 91 Root = new OctreeNode(NodeCount, 0, meshes, indexChunks, minimalPolysPerNode); 156 s32 minimalPolysPerNode) : IndexData(0), in OctreeNode() argument 210 if (totalPrimitives > minimalPolysPerNode && !Box.isEmpty()) in OctreeNode() 253 allmeshdata, cindexChunks, minimalPolysPerNode); in OctreeNode()
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H A D | COctreeTriangleSelector.h | 23 COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode);
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H A D | COctreeTriangleSelector.cpp | 17 ISceneNode* node, s32 minimalPolysPerNode) in COctreeTriangleSelector() argument 19 MinimalPolysPerNode(minimalPolysPerNode) in COctreeTriangleSelector()
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H A D | COctreeSceneNode.h | 22 s32 minimalPolysPerNode=512);
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H A D | CSceneManager.h | 110 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false); 116 s32 id=-1, s32 minimalPolysPerNode=128, bool alsoAddIfMeshPointerZero=false); 341 ISceneNode* node, s32 minimalPolysPerNode);
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H A D | CSceneManager.cpp | 428 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument 434 parent, id, minimalPolysPerNode, in addOctreeSceneNode() 443 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument 451 COctreeSceneNode* node = new COctreeSceneNode(parent, this, id, minimalPolysPerNode); in addOctreeSceneNode() 1626 ISceneNode* node, s32 minimalPolysPerNode) in createOctreeTriangleSelector() argument 1631 return new COctreeTriangleSelector(mesh, node, minimalPolysPerNode); in createOctreeTriangleSelector()
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H A D | COctreeSceneNode.cpp | 23 s32 id, s32 minimalPolysPerNode) in COctreeSceneNode() argument 26 MinimalPolysPerNode(minimalPolysPerNode), Mesh(0), in COctreeSceneNode()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | Octree.h | 68 Octree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128) : 91 Root = new OctreeNode(NodeCount, 0, meshes, indexChunks, minimalPolysPerNode); 156 s32 minimalPolysPerNode) : IndexData(0), in OctreeNode() argument 210 if (totalPrimitives > minimalPolysPerNode && !Box.isEmpty()) in OctreeNode() 253 allmeshdata, cindexChunks, minimalPolysPerNode); in OctreeNode()
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H A D | COctreeTriangleSelector.h | 23 COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode);
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H A D | COctreeTriangleSelector.cpp | 17 ISceneNode* node, s32 minimalPolysPerNode) in COctreeTriangleSelector() argument 19 MinimalPolysPerNode(minimalPolysPerNode) in COctreeTriangleSelector()
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H A D | COctreeSceneNode.h | 22 s32 minimalPolysPerNode=512);
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H A D | CSceneManager.h | 120 s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false); 126 s32 id=-1, s32 minimalPolysPerNode=128, bool alsoAddIfMeshPointerZero=false); 356 ISceneNode* node, s32 minimalPolysPerNode);
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H A D | CSceneManager.cpp | 653 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument 659 parent, id, minimalPolysPerNode, in addOctreeSceneNode() 668 s32 id, s32 minimalPolysPerNode, bool alsoAddIfMeshPointerZero) in addOctreeSceneNode() argument 676 COctreeSceneNode* node = new COctreeSceneNode(parent, this, id, minimalPolysPerNode); in addOctreeSceneNode() 1831 ISceneNode* node, s32 minimalPolysPerNode) in createOctreeTriangleSelector() argument 1836 return new COctreeTriangleSelector(mesh, node, minimalPolysPerNode); in createOctreeTriangleSelector()
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H A D | COctreeSceneNode.cpp | 24 s32 id, s32 minimalPolysPerNode) in COctreeSceneNode() argument 27 MinimalPolysPerNode(minimalPolysPerNode), Mesh(0), Shadow(0), in COctreeSceneNode()
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