Searched refs:minplayer (Results 1 – 5 of 5) sorted by relevance
/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/ |
H A D | kgamesequence.cpp | 63 KPlayer *nextplayer, *minplayer; in nextPlayer() local 79 minplayer = nullptr; in nextPlayer() 89 minplayer=player; in nextPlayer() 106 nextplayer=minplayer; in nextPlayer()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/ |
H A D | maprot.cfg | 5 // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]] 6 // map will be skipped, if minplayer/maxplayer requirements are failed 22 // minplayer: if set, the server will skip the map, if fewer than required players are connected 29 // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
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/dports/games/bzflag-server/bzflag-2.4.22/plugins/nagware/ |
H A D | nagware.cfg | 17 # Include observers in minplayer count ? (yes/no)
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/dports/games/bzflag/bzflag-2.4.22/plugins/nagware/ |
H A D | nagware.cfg | 17 # Include observers in minplayer count ? (yes/no)
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | serverfiles.h | 229 struct { int mode, time, vote, minplayer, maxplayer, skiplines; }; member 339 …%d, skiplines:%d", c.mapname, modestr(c.mode, false), c.time, c.vote, c.minplayer, c.maxplayer, c.… in read() 371 … if((n >= c->minplayer || i >= csl) && (!c->maxplayer || n <= c->maxplayer || i >= 2 * csl))
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