Searched refs:mirrorUV (Results 1 – 1 of 1) sorted by relevance
5680 int mirrorUV[]= in RenderMirrorSurface() local5701 VerticesBuffer[i].U = mirrorUV[i*2]; in RenderMirrorSurface()5702 VerticesBuffer[i].V = mirrorUV[i*2+1]; in RenderMirrorSurface()5739 int mirrorUV[]= in RenderMirrorSurface2() local5760 VerticesBuffer[i].U = mirrorUV[i*2]; in RenderMirrorSurface2()5761 VerticesBuffer[i].V = mirrorUV[i*2+1]; in RenderMirrorSurface2()5790 int mirrorUV[]= in RenderSmokeTest() local5831 VerticesBuffer[i].U = mirrorUV[i*2]; in RenderSmokeTest()5832 VerticesBuffer[i].V = mirrorUV[i*2+1]+image*(32<<16); in RenderSmokeTest()