/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OUNIT.h | 463 …to(int destX, int destY, int preserveAction=0, short searchMode=1, short miscNo=0, short numOfPath… 464 …void move_to_unit_surround(int destXLoc, int destYLoc, int width, int height, int miscNo=0, int r… 465 …void move_to_firm_surround(int destXLoc, int destYLoc, int width, int height, int miscNo=0, int r… 466 …void move_to_town_surround(int destXLoc, int destYLoc, int width, int height, int miscNo=0, int r… 467 …void move_to_wall_surround(int destXLoc, int destYLoc, int width, int height, int miscNo=0, int r… 511 void assign_to_ship(int destX, int destY, short shipRecno, int miscNo=0); 589 …int search(int destX, int destY, int preserveAction=0, short searchMode=1, short miscNo=0, short… 590 …int searching(int destX, int destY, int preserveAction, short searchMode, short miscNo, short nu… 591 …t buildXLoc, int buildYLoc, int width, int height, int buildingType, int miscNo=0, int readyDist=0… 593 …void search_or_stop(int destX, int destY, int preserveAction=0, short searchMode=1, short miscNo=… [all …]
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H A D | OSPATH.h | 206 … groupId,char mobileType, short searchMode=SEARCH_MODE_IN_A_GROUP, short miscNo=0, short numOfPath… 214 int seek2(int sx,int sy,int dx,int dy,short miscNo,short numOfPath,int maxTries);
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H A D | OSPREUSE.h | 138 …int dx,int dy,short unitSize, uint32_t groupId,char mobileType, short searchMode=4, short miscNo=0,
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OUNITM.cpp | 426 …search(destXLoc, destYLoc, preserveAction, searchMode, miscNo, numOfPath, reuseMode, pathReuseStat… in move_to() 575 err_when(searchMode==SEARCH_MODE_TO_FIRM && miscNo!=FIRM_HARBOR && mobile_type!=UNIT_AIR && in search() 593 unit_group_id, mobile_type, searchMode, miscNo, numOfPath, reuseMode, pathReuseStatus); in search() 781 mobile_type, searchMode, miscNo, numOfPath, unit_search_tries); in searching() 790 mobile_type, searchMode, miscNo, numOfPath, reuseMode, pathReuseStatus); in searching() 925 void Unit::move_to_firm_surround(int destXLoc, int destYLoc, int width, int height, int miscNo, int… in move_to_firm_surround() argument 933 if(unit_res[unit_id]->unit_class==UNIT_CLASS_SHIP && miscNo==FIRM_HARBOR) in move_to_firm_surround() 990 FirmInfo *firmInfo = firm_res[miscNo]; in move_to_firm_surround() 1028 void Unit::move_to_town_surround(int destXLoc, int destYLoc, int width, int height, int miscNo, int… in move_to_town_surround() argument 1247 err_when(unit_array.is_deleted(miscNo)); in move_to_unit_surround() [all …]
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H A D | OSPATH.cpp | 671 target_recno = miscNo; in seek() 675 building_id = miscNo; in seek() 684 building_id = miscNo; in seek() 687 if(miscNo != -1) in seek() 703 building_id = miscNo; in seek() 711 building_id = miscNo; in seek() 720 building_id = miscNo; in seek() 2610 building_id = miscNo; in seek2() 2619 building_id = miscNo; in seek2() 2622 if(miscNo != -1) in seek2() [all …]
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H A D | OUNITAAC.cpp | 661 int miscNo = 0; // usedd to store the recno of the object in group_assign() local 665 miscNo = locPtr->unit_recno(UNIT_LAND); in group_assign() 670 miscNo = firm_array[locPtr->firm_recno()]->firm_id; in group_assign() 675 miscNo = 0; in group_assign() 696 unitPtr->sprite_info->loc_height, miscNo); in group_assign() 701 unitPtr->sprite_info->loc_height, miscNo); in group_assign()
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H A D | OUNITS.cpp | 50 void Unit::assign_to_ship(int destX, int destY, short shipRecno, int miscNo) in assign_to_ship() argument 99 if(!miscNo) in assign_to_ship() 143 misc.cal_move_around_a_point(miscNo, MAX_WORLD_X_LOC, MAX_WORLD_Y_LOC, xShift, yShift); in assign_to_ship()
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H A D | OUNITAC.cpp | 838 …t buildXLoc, int buildYLoc, int width, int height, int buildingType, int miscNo, int readyDist, sh… in set_move_to_surround() argument 894 searchResult = search(buildXLoc, buildYLoc, 1, SEARCH_MODE_TO_FIRM, miscNo); in set_move_to_surround() 920 err_when(miscNo!=0 && miscNo!=1); in set_move_to_surround() 921 …searchResult = search(buildXLoc, buildYLoc, 1, miscNo?SEARCH_MODE_TO_WALL_FOR_UNIT:SEARCH_MODE_TO_… in set_move_to_surround()
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H A D | OUNITHB.cpp | 54 void Unit::search_or_stop(int destX, int destY, int preserveAction, short searchMode, short miscNo) in search_or_stop() argument 64 search(destX, destY, preserveAction, searchMode, miscNo); in search_or_stop()
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H A D | OUNITAT3.cpp | 120 int Unit::move_to_range_attack(int targetXLoc, int targetYLoc, short miscNo, short searchMode, shor… in move_to_range_attack() argument 126 search(targetXLoc, targetYLoc, 1, searchMode, miscNo); in move_to_range_attack()
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