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Searched refs:missileDlight (Results 1 – 25 of 30) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weaponinit.c182 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
216 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
258 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
290 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
350 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
372 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
405 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
440 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
507 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
543 weaponInfo->missileDlight = 0; in CG_RegisterWeapon()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dweapons.h135 float missileDlight; // what is says member
H A Dg_weaponLoad.cpp1133 weaponData[wpnParms.weaponNum].missileDlight = tokenFlt; in WPN_MissileLight()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dweapons.h135 float missileDlight; // what is says member
H A Dg_weaponLoad.cpp1225 weaponData[wpnParms.weaponNum].missileDlight = tokenFlt; in WPN_MissileLight()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c443 if ( weapon->missileDlight ) { in CG_Missile()
444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
H A Dcg_weapons.c704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
H A Dcg_local.h406 float missileDlight; member
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c443 if ( weapon->missileDlight ) { in CG_Missile()
444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
H A Dcg_weapons.c704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
H A Dcg_local.h406 float missileDlight; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c443 if ( weapon->missileDlight ) { in CG_Missile()
444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
H A Dcg_weapons.c704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
H A Dcg_local.h406 float missileDlight; member
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c443 if ( weapon->missileDlight ) { in CG_Missile()
444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
H A Dcg_weapons.c704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
H A Dcg_local.h406 float missileDlight; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_ents.c413 if( wim->missileDlight ) in CG_Missile()
415 trap_R_AddLightToScene( cent->lerpOrigin, wim->missileDlight, in CG_Missile()
H A Dcg_local.h783 float missileDlight; member
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_ents.c1051 if ( weapon->missileDlight ) { in CG_Missile()
1052 trap_R_AddLightToScene( cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
H A Dcg_weapons.c1355 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
1373 weaponInfo->missileDlight = 400; in CG_RegisterWeapon()
1384 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
1390 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_ents.c1131 if ( weapon->missileDlight ) { in CG_Missile()
1132 trap_R_AddLightToScene( cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
H A Dcg_weapons.c1328 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
1339 weaponInfo->missileDlight = 400; in CG_RegisterWeapon()
1349 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_ents.cpp1078 if ( wData->missileDlight ) in CG_Missile()
1079 cgi_R_AddLightToScene(cent->lerpOrigin, wData->missileDlight, in CG_Missile()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_ents.cpp1203 if ( wData->missileDlight ) in CG_Missile()
1204 cgi_R_AddLightToScene(cent->lerpOrigin, wData->missileDlight, in CG_Missile()

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