/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_weaponinit.c | 182 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 216 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 258 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 290 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 350 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 372 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 405 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 440 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 507 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() 543 weaponInfo->missileDlight = 0; in CG_RegisterWeapon() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | weapons.h | 135 float missileDlight; // what is says member
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H A D | g_weaponLoad.cpp | 1133 weaponData[wpnParms.weaponNum].missileDlight = tokenFlt; in WPN_MissileLight()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | weapons.h | 135 float missileDlight; // what is says member
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H A D | g_weaponLoad.cpp | 1225 weaponData[wpnParms.weaponNum].missileDlight = tokenFlt; in WPN_MissileLight()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 443 if ( weapon->missileDlight ) { in CG_Missile() 444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
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H A D | cg_weapons.c | 704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
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H A D | cg_local.h | 406 float missileDlight; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 443 if ( weapon->missileDlight ) { in CG_Missile() 444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
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H A D | cg_weapons.c | 704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
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H A D | cg_local.h | 406 float missileDlight; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_ents.c | 443 if ( weapon->missileDlight ) { in CG_Missile() 444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
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H A D | cg_weapons.c | 704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
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H A D | cg_local.h | 406 float missileDlight; member
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_ents.c | 443 if ( weapon->missileDlight ) { in CG_Missile() 444 trap_R_AddLightToScene(cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
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H A D | cg_weapons.c | 704 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 746 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
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H A D | cg_local.h | 406 float missileDlight; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_ents.c | 413 if( wim->missileDlight ) in CG_Missile() 415 trap_R_AddLightToScene( cent->lerpOrigin, wim->missileDlight, in CG_Missile()
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H A D | cg_local.h | 783 float missileDlight; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_ents.c | 1051 if ( weapon->missileDlight ) { in CG_Missile() 1052 trap_R_AddLightToScene( cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
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H A D | cg_weapons.c | 1355 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 1373 weaponInfo->missileDlight = 400; in CG_RegisterWeapon() 1384 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 1390 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_ents.c | 1131 if ( weapon->missileDlight ) { in CG_Missile() 1132 trap_R_AddLightToScene( cent->lerpOrigin, weapon->missileDlight, in CG_Missile()
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H A D | cg_weapons.c | 1328 weaponInfo->missileDlight = 200; in CG_RegisterWeapon() 1339 weaponInfo->missileDlight = 400; in CG_RegisterWeapon() 1349 weaponInfo->missileDlight = 200; in CG_RegisterWeapon()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_ents.cpp | 1078 if ( wData->missileDlight ) in CG_Missile() 1079 cgi_R_AddLightToScene(cent->lerpOrigin, wData->missileDlight, in CG_Missile()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_ents.cpp | 1203 if ( wData->missileDlight ) in CG_Missile() 1204 cgi_R_AddLightToScene(cent->lerpOrigin, wData->missileDlight, in CG_Missile()
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