Searched refs:missileGrey (Results 1 – 4 of 4) sorted by relevance
48 Uint16 missileGrey; variable
116 extern Uint16 missileGrey;
259 missileGrey = JSDL.MapRGB(206, 206, 206); in SetupLookupTables()
624 Projectile_Base(ix, iy, target, iType, missileGrey), exploding(0), targetDead(0) { in Missile()