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Searched refs:missileHitSound (Results 1 – 10 of 10) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weaponinit.c184 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
218 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
260 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
292 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
352 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
374 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
407 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
442 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
474 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
509 weaponInfo->missileHitSound = NULL_SOUND; in CG_RegisterWeapon()
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H A Dcg_local.h679 sfxHandle_t missileHitSound; member
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dweapons.h143 char missileHitSound[64]; // Missile impact sound member
H A Dg_weaponLoad.cpp998 Q_strncpyz(weaponData[wpnParms.weaponNum].missileHitSound,tokenStr,len); in WPN_MissileHitSound()
H A Dg_shared.h1671 sfxHandle_t missileHitSound; member
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dweapons.h143 char missileHitSound[64]; // Missile impact sound member
H A Dg_weaponLoad.cpp1090 Q_strncpyz(weaponData[wpnParms.weaponNum].missileHitSound,tokenStr,len); in WPN_MissileHitSound()
H A Dg_shared.h1703 sfxHandle_t missileHitSound; member
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_weapons.cpp199 if (weaponData[weaponNum].missileHitSound[0]) { in CG_RegisterWeapon()
200 weaponInfo->missileHitSound = cgi_S_RegisterSound( weaponData[weaponNum].missileHitSound ); in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_weapons.cpp196 if (weaponData[weaponNum].missileHitSound[0]) { in CG_RegisterWeapon()
197 weaponInfo->missileHitSound = cgi_S_RegisterSound( weaponData[weaponNum].missileHitSound ); in CG_RegisterWeapon()