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Searched refs:missileMobj (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_local.h96 DENG_EXTERN_C mobj_t *missileMobj; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c998 missileMobj->special3 = 140; in A_FireSkullRodPL2()
1006 missileMobj->special2 = P_GetPlayerNum(player); in A_FireSkullRodPL2()
1011 missileMobj->special2 = 2; in A_FireSkullRodPL2()
1016 missileMobj->tracer = lineTarget; in A_FireSkullRodPL2()
1019 S_StartSound(SFX_HRNPOW, missileMobj); in A_FireSkullRodPL2()
H A Dp_mobj.c44 mobj_t *missileMobj; variable
1589 missileMobj = th; in P_SpawnMissile()
1757 missileMobj = th; in P_SpawnMissileAngle()