Searched refs:missileMobj (Results 1 – 3 of 3) sorted by relevance
96 DENG_EXTERN_C mobj_t *missileMobj; variable
998 missileMobj->special3 = 140; in A_FireSkullRodPL2()1006 missileMobj->special2 = P_GetPlayerNum(player); in A_FireSkullRodPL2()1011 missileMobj->special2 = 2; in A_FireSkullRodPL2()1016 missileMobj->tracer = lineTarget; in A_FireSkullRodPL2()1019 S_StartSound(SFX_HRNPOW, missileMobj); in A_FireSkullRodPL2()
44 mobj_t *missileMobj; variable1589 missileMobj = th; in P_SpawnMissile()1757 missileMobj = th; in P_SpawnMissileAngle()