Home
last modified time | relevance | path

Searched refs:missile_ctr (Results 1 – 5 of 5) sorted by relevance

/dports/games/moria/umoria/mac/
H A Dmacrsrc.c193 { (char *) &missile_ctr, sizeof(missile_ctr) },
/dports/games/moria/umoria/source/
H A Dvariable.c39 int16 missile_ctr = 0; /* Counter for missiles */ variable
H A Dmisc2.c974 if (missile_ctr == MAX_SHORT)
975 missile_ctr = -MAX_SHORT - 1;
977 missile_ctr++;
978 t_ptr->p1 = missile_ctr;
H A Dexterns.h89 extern int16 missile_ctr; /* Counter for missiles */
H A Dsave.c291 wr_short((int16u)missile_ctr); in sv_write()
968 rd_short((int16u *)&missile_ctr);