Searched refs:missile_speed (Results 1 – 11 of 11) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | weaponinf.cc | 41 default_info.missile_speed = 1; in get_default() 136 missile_speed = (flags1 >> 2) & 3; in read() 141 if (missile_speed) in read() 142 missile_speed = 4; in read() 144 missile_speed = !speed ? 3 : (speed < 3 ? 2 : 1); in read()
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H A D | weaponinf.h | 83 short missile_speed; // # of steps taken by the missile each cycle. variable 249 return missile_speed; in get_missile_speed() 252 if (missile_speed != s) { in set_missile_speed() 254 missile_speed = s; in set_missile_speed()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | actmagictrap.cpp | 149 …double missile_speed = 4 * ((double)(((spellElement_t*)(getSpellFromID(spellTrapType)->elements.fi… in actMagicTrapCeiling() local 152 entity->vel_z = 0.5 * (missile_speed); in actMagicTrapCeiling() 266 …double missile_speed = 4 * ((double)(((spellElement_t*)(getSpellFromID(MAGICTRAP_SPELL)->elements.… in actMagicTrap() local 267 entity->vel_x = cos(entity->yaw) * (missile_speed); in actMagicTrap() 268 entity->vel_y = sin(entity->yaw) * (missile_speed); in actMagicTrap()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | b_game.c | 640 fixed_t dist, missile_speed; in B_AimWeapon() local 644 missile_speed = 0; // default in B_AimWeapon() 648 missile_speed = 0; in B_AimWeapon() 652 missile_speed = 0; in B_AimWeapon() 664 missile_speed = mobjinfo[MT_BFG].speed; in B_AimWeapon() 668 missile_speed = 0; in B_AimWeapon() 703 if( missile_speed) in B_AimWeapon() 705 mtime = dist/missile_speed; in B_AimWeapon() 708 / missile_speed; in B_AimWeapon() 746 else if( missile_speed == 0 ) in B_AimWeapon() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | swarm.cpp | 191 float vel, target_dist, radius, missile_speed, missile_dist; in swarm_update_direction() local 243 missile_speed = pi->speed; in swarm_update_direction() 244 missile_dist = missile_speed * swarmp->change_time/1000.0f; in swarm_update_direction() 264 missile_speed = pi->speed; in swarm_update_direction() 265 missile_dist = missile_speed * swarmp->change_time/1000.0f; in swarm_update_direction()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | castSpell.cpp | 1724 entity->vel_x = cos(entity->yaw) * (missile_speed); in castSpell() 1725 entity->vel_y = sin(entity->yaw) * (missile_speed); in castSpell() 1742 missile_speed *= 0.75; in castSpell() 1743 entity->vel_x = cos(entity->yaw) * (missile_speed); in castSpell() 1744 entity->vel_y = sin(entity->yaw) * (missile_speed); in castSpell() 1848 entity->vel_x = cos(entity->yaw) * (missile_speed); in castSpell() 1849 entity->vel_y = sin(entity->yaw) * (missile_speed); in castSpell() 1886 entity1->vel_x = cos(entity1->yaw) * (missile_speed); in castSpell() 1887 entity1->vel_y = sin(entity1->yaw) * (missile_speed); in castSpell() 1920 entity2->vel_x = cos(entity2->yaw) * (missile_speed); in castSpell() [all …]
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H A D | actmagic.cpp | 4896 double missile_speed = 4 * ((double)(((spellElement_t*)(spell->elements.first->element))->mana) in castFallingMagicMissile() local 4900 entity->vel_z = 0.5 * (missile_speed); in castFallingMagicMissile() 4926 double missile_speed = 4 * ((double)(((spellElement_t*)(spell->elements.first->element))->mana) in castOrbitingMagicMissile() local 5002 double missile_speed = 4 * ((double)(((spellElement_t*)(spell->elements.first->element))->mana) in castStationaryOrbitingMagicMissile() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | swarm.cpp | 224 float missile_speed; // current speed of the missile in swarm_update_direction() local 226 missile_speed = pi->speed; in swarm_update_direction() 227 missile_dist = missile_speed * zig_zag_time / 1000.0f; in swarm_update_direction()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/ |
H A D | shapewrite.cc | 603 ((missile_speed == 4 ? 1 : 0) << 2); in write() 605 int delay = missile_speed >= 3 ? 0 : (missile_speed == 2 ? 2 : 3); in write()
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/dports/games/avanor/avanor-0.5.8/creature/ |
H A D | creature.h | 150 int missile_speed; //greater speed, harder to avoid. member
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | seeker.qc | 55 P(class, prefix, missile_speed, float, NONE) \
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