Home
last modified time | relevance | path

Searched refs:missile_speed (Results 1 – 11 of 11) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dweaponinf.cc41 default_info.missile_speed = 1; in get_default()
136 missile_speed = (flags1 >> 2) & 3; in read()
141 if (missile_speed) in read()
142 missile_speed = 4; in read()
144 missile_speed = !speed ? 3 : (speed < 3 ? 2 : 1); in read()
H A Dweaponinf.h83 short missile_speed; // # of steps taken by the missile each cycle. variable
249 return missile_speed; in get_missile_speed()
252 if (missile_speed != s) { in set_missile_speed()
254 missile_speed = s; in set_missile_speed()
/dports/games/barony/Barony-3.3.7/src/
H A Dactmagictrap.cpp149 …double missile_speed = 4 * ((double)(((spellElement_t*)(getSpellFromID(spellTrapType)->elements.fi… in actMagicTrapCeiling() local
152 entity->vel_z = 0.5 * (missile_speed); in actMagicTrapCeiling()
266 …double missile_speed = 4 * ((double)(((spellElement_t*)(getSpellFromID(MAGICTRAP_SPELL)->elements.… in actMagicTrap() local
267 entity->vel_x = cos(entity->yaw) * (missile_speed); in actMagicTrap()
268 entity->vel_y = sin(entity->yaw) * (missile_speed); in actMagicTrap()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Db_game.c640 fixed_t dist, missile_speed; in B_AimWeapon() local
644 missile_speed = 0; // default in B_AimWeapon()
648 missile_speed = 0; in B_AimWeapon()
652 missile_speed = 0; in B_AimWeapon()
664 missile_speed = mobjinfo[MT_BFG].speed; in B_AimWeapon()
668 missile_speed = 0; in B_AimWeapon()
703 if( missile_speed) in B_AimWeapon()
705 mtime = dist/missile_speed; in B_AimWeapon()
708 / missile_speed; in B_AimWeapon()
746 else if( missile_speed == 0 ) in B_AimWeapon()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dswarm.cpp191 float vel, target_dist, radius, missile_speed, missile_dist; in swarm_update_direction() local
243 missile_speed = pi->speed; in swarm_update_direction()
244 missile_dist = missile_speed * swarmp->change_time/1000.0f; in swarm_update_direction()
264 missile_speed = pi->speed; in swarm_update_direction()
265 missile_dist = missile_speed * swarmp->change_time/1000.0f; in swarm_update_direction()
/dports/games/barony/Barony-3.3.7/src/magic/
H A DcastSpell.cpp1724 entity->vel_x = cos(entity->yaw) * (missile_speed); in castSpell()
1725 entity->vel_y = sin(entity->yaw) * (missile_speed); in castSpell()
1742 missile_speed *= 0.75; in castSpell()
1743 entity->vel_x = cos(entity->yaw) * (missile_speed); in castSpell()
1744 entity->vel_y = sin(entity->yaw) * (missile_speed); in castSpell()
1848 entity->vel_x = cos(entity->yaw) * (missile_speed); in castSpell()
1849 entity->vel_y = sin(entity->yaw) * (missile_speed); in castSpell()
1886 entity1->vel_x = cos(entity1->yaw) * (missile_speed); in castSpell()
1887 entity1->vel_y = sin(entity1->yaw) * (missile_speed); in castSpell()
1920 entity2->vel_x = cos(entity2->yaw) * (missile_speed); in castSpell()
[all …]
H A Dactmagic.cpp4896 double missile_speed = 4 * ((double)(((spellElement_t*)(spell->elements.first->element))->mana) in castFallingMagicMissile() local
4900 entity->vel_z = 0.5 * (missile_speed); in castFallingMagicMissile()
4926 double missile_speed = 4 * ((double)(((spellElement_t*)(spell->elements.first->element))->mana) in castOrbitingMagicMissile() local
5002 double missile_speed = 4 * ((double)(((spellElement_t*)(spell->elements.first->element))->mana) in castStationaryOrbitingMagicMissile() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dswarm.cpp224 float missile_speed; // current speed of the missile in swarm_update_direction() local
226 missile_speed = pi->speed; in swarm_update_direction()
227 missile_dist = missile_speed * zig_zag_time / 1000.0f; in swarm_update_direction()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/
H A Dshapewrite.cc603 ((missile_speed == 4 ? 1 : 0) << 2); in write()
605 int delay = missile_speed >= 3 ? 0 : (missile_speed == 2 ? 2 : 3); in write()
/dports/games/avanor/avanor-0.5.8/creature/
H A Dcreature.h150 int missile_speed; //greater speed, harder to avoid. member
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dseeker.qc55 P(class, prefix, missile_speed, float, NONE) \