/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/ |
H A D | scenario_81_pvp.lua | 224 local missile_type = args.missile_type 232 …ints(price * (comms_source:getWeaponStorageMax(missile_type) - comms_source:getWeaponStorage(missi… 236 …if comms_source:getWeaponStorage(missile_type) >= comms_source:getWeaponStorageMax(missile_type) t… 240 … comms_source:setWeaponStorage(missile_type, comms_source:getWeaponStorageMax(missile_type)) 253 missile_type = "Homing", 261 missile_type = "Mine", 269 missile_type = "Nuke", 277 missile_type = "EMP", 285 missile_type = "HVLI",
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H A D | comms_ship.lua | 200 for i, missile_type in ipairs(MISSILE_TYPES) do 201 if ship:getWeaponStorageMax(missile_type) > 0 then 202 …Missiles: %d/%d\n"), missile_type, math.floor(ship:getWeaponStorage(missile_type)), math.floor(shi…
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H A D | comms_station.lua | 101 for idx, missile_type in ipairs(MISSILE_TYPES) do 102 if comms_source:getWeaponStorageMax(missile_type) > 0 then 104 …ion", "%s (%d rep each)"), reply_messages[missile_type], getWeaponCost(comms_source, comms_target,… 106 handleWeaponRestock(comms_source, comms_target, missile_type)
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H A D | scenario_47_scavenger.lua | 4852 for _, missile_type in ipairs(missile_types) do 6504 for i, missile_type in ipairs(missile_types) do 6506 …missile_type .. " Missiles: " .. math.floor(comms_target:getWeaponStorage(missile_type)) .. "/" ..… 6555 for _, missile_type in ipairs(missile_types) do 6557 … " .. missile_type .. ": " .. math.floor(fleetShip:getWeaponStorage(missile_type)) .. "/" .. math.… 7126 for _, missile_type in ipairs(missile_types) do 7723 for _, missile_type in ipairs(missile_types) do 7779 for _, missile_type in ipairs(missile_types) do 7789 for _, missile_type in ipairs(missile_types) do 7839 for _, missile_type in ipairs(missile_types) do [all …]
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H A D | scenario_58_race.lua | 1478 for _, missile_type in ipairs(missile_types) do 1479 missilePresence = missilePresence + comms_source:getWeaponStorageMax(missile_type) 1484 for _, missile_type in ipairs(missile_types) do 1485 if comms_source:getWeaponStorageMax(missile_type) > 0 then 1486 addCommsReply(missile_type .. " (" .. getWeaponCost(missile_type) .. "rep each)", function() 1487 handleWeaponRestock(missile_type) 2346 for i, missile_type in ipairs(missile_types) do 2347 if comms_target:getWeaponStorageMax(missile_type) > 0 then 2348 …missile_type .. " Missiles: " .. math.floor(comms_target:getWeaponStorage(missile_type)) .. "/" ..…
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/dports/games/pioneer/pioneer-20210723/data/pigui/modules/ |
H A D | equipment.lua | 93 if icons[missile.missile_type] then 94 return icons[missile.missile_type] 96 print("no icon for missile " .. missile.missile_type) 118 count[missile.missile_type] = (count[missile.missile_type] or 0) + 1 119 types[missile.missile_type] = missile 120 index[missile.missile_type] = i
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | item-prop.h | 159 missile_type fires_ammo_type(const item_def &item) PURE; 160 const char *ammo_name(missile_type ammo) IMMUTABLE; 170 int ammo_type_destroy_chance(int missile_type) PURE; 171 int ammo_type_damage(int missile_type) PURE; 230 int missile_base_price(missile_type type) PURE;
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H A D | exercise.h | 14 void practise_throwing(missile_type mi_type);
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H A D | item-prop.cc | 205 missile_type ammo; 1903 missile_type fires_ammo_type(const item_def &item) in fires_ammo_type() 1916 const char *ammo_name(missile_type ammo) in ammo_name() 1930 missile_type mi = Weapon_prop[Weapon_index[bow]].ammo; in ammo_name() 2017 int ammo_type_destroy_chance(int missile_type) in ammo_type_destroy_chance() argument 2019 return Missile_prop[ Missile_index[missile_type] ].mulch_rate; in ammo_type_destroy_chance() 2028 int ammo_type_damage(int missile_type) in ammo_type_damage() argument 2030 return Missile_prop[ Missile_index[missile_type] ].dam; in ammo_type_damage() 2960 int missile_base_price(missile_type type) in missile_base_price()
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H A D | exercise.cc | 191 void practise_throwing(missile_type mi_type) in practise_throwing()
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H A D | ng-setup.cc | 74 static void _autopickup_ammo(missile_type missile) in _autopickup_ammo() 171 _autopickup_ammo(static_cast<missile_type>(item.sub_type)); in newgame_make_item()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | missiles.h | 50 } missile_type; typedef 54 extern missile_type missiles_defs[MAX_MISSILES_DEFS];
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H A D | missiles.c | 47 missile_type missiles_defs[MAX_MISSILES_DEFS]; 124 missile_type *mis_type = &missiles_defs[type]; in missiles_add() 450 missile_type *mis_type; in missiles_fire_arrow() 453 mis_type_id = actors_defs[a->actor_type].shield[a->cur_shield].missile_type; in missiles_fire_arrow() 849 missile_type *mis; in missiles_parse_nodes()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | config.cpp | 318 MissileType *missile_type = MissileTypeByIdent(ident); in ProcessConfigData() local 319 if (!missile_type) { in ProcessConfigData() 320 missile_type = NewMissileTypeSlot(ident); in ProcessConfigData() 323 missile_type->ProcessConfigData(config_data); in ProcessConfigData()
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/dports/games/pioneer/pioneer-20210723/src/lua/ |
H A D | LuaShip.cpp | 592 ShipType::Id missile_type(luaL_checkstring(l, 2)); in l_ship_spawn_missile() local 594 if (missile_type != ShipType::MISSILE_UNGUIDED && in l_ship_spawn_missile() 595 missile_type != ShipType::MISSILE_GUIDED && in l_ship_spawn_missile() 596 missile_type != ShipType::MISSILE_SMART && in l_ship_spawn_missile() 597 missile_type != ShipType::MISSILE_NAVAL) in l_ship_spawn_missile() 601 Missile *missile = s->SpawnMissile(missile_type, power); in l_ship_spawn_missile()
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/dports/games/julius/julius-1.7.0/src/figuretype/ |
H A D | enemy.c | 63 figure_type missile_type; in enemy_initial() local 69 missile_type = FIGURE_ARROW; in enemy_initial() 72 missile_type = FIGURE_SPEAR; in enemy_initial() 79 figure_create_missile(f->id, f->x, f->y, tile.x, tile.y, missile_type); in enemy_initial() 82 if (missile_type == FIGURE_ARROW && city_sound_update_shoot_arrow()) { in enemy_initial()
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/dports/games/augustus/augustus-3.1.0/src/figuretype/ |
H A D | enemy.c | 63 figure_type missile_type; in enemy_initial() local 69 missile_type = FIGURE_ARROW; in enemy_initial() 72 missile_type = FIGURE_SPEAR; in enemy_initial() 79 figure_create_missile(f->id, f->x, f->y, tile.x, tile.y, missile_type); in enemy_initial() 82 if (missile_type == FIGURE_ARROW && city_sound_update_shoot_arrow()) { in enemy_initial()
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/dports/games/atanks/atanks-6.5/src/ |
H A D | missile.h | 59 int32_t weapon_type, eMissileType missile_type,
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H A D | missile.cpp | 39 eMissileType missile_type, int32_t ai_level_) : in MISSILE() argument 40 PHYSICAL_OBJECT(MT_WEAPON == missile_type), in MISSILE() 42 missileType(missile_type) in MISSILE()
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/dports/games/pioneer/pioneer-20210723/data/libs/ |
H A D | Equipment.lua | 55 missile_type="missile_unguided", tech_level=1, 61 missile_type="missile_guided", tech_level=5, 67 missile_type="missile_smart", tech_level=10, 73 missile_type="missile_naval", tech_level="MILITARY",
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H A D | Ship.lua | 517 missile_object = self:SpawnMissile(missile_equip.missile_type) 525 missile_object = self:SpawnMissile(m.missile_type)
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | monster.h | 195 void MAI_Ranged(int i, int missile_type, BOOL special); 207 void MAI_RoundRanged(int i, int missile_type, BOOL checkdoors, int dam, int lessmissiles);
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Player.cpp | 151 Missile *Player::SpawnMissile(ShipType::Id missile_type, int power) in SpawnMissile() argument 153 Missile *m = Ship::SpawnMissile(missile_type, power); in SpawnMissile()
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H A D | Player.h | 27 virtual Missile *SpawnMissile(ShipType::Id missile_type, int power = -1) override;
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/dports/games/pioneer/pioneer-20210723/data/modules/DebugShipSpawn/ |
H A D | DebugShipSpawn.moon | 157 _, missile_selected = ui.combo "##missile_type", missile_selected, missile_names
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