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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/
H A Dscenario_81_pvp.lua224 local missile_type = args.missile_type
232 …ints(price * (comms_source:getWeaponStorageMax(missile_type) - comms_source:getWeaponStorage(missi…
236 …if comms_source:getWeaponStorage(missile_type) >= comms_source:getWeaponStorageMax(missile_type) t…
240 … comms_source:setWeaponStorage(missile_type, comms_source:getWeaponStorageMax(missile_type))
253 missile_type = "Homing",
261 missile_type = "Mine",
269 missile_type = "Nuke",
277 missile_type = "EMP",
285 missile_type = "HVLI",
H A Dcomms_ship.lua200 for i, missile_type in ipairs(MISSILE_TYPES) do
201 if ship:getWeaponStorageMax(missile_type) > 0 then
202 …Missiles: %d/%d\n"), missile_type, math.floor(ship:getWeaponStorage(missile_type)), math.floor(shi…
H A Dcomms_station.lua101 for idx, missile_type in ipairs(MISSILE_TYPES) do
102 if comms_source:getWeaponStorageMax(missile_type) > 0 then
104 …ion", "%s (%d rep each)"), reply_messages[missile_type], getWeaponCost(comms_source, comms_target,…
106 handleWeaponRestock(comms_source, comms_target, missile_type)
H A Dscenario_47_scavenger.lua4852 for _, missile_type in ipairs(missile_types) do
6504 for i, missile_type in ipairs(missile_types) do
6506missile_type .. " Missiles: " .. math.floor(comms_target:getWeaponStorage(missile_type)) .. "/" ..…
6555 for _, missile_type in ipairs(missile_types) do
6557 … " .. missile_type .. ": " .. math.floor(fleetShip:getWeaponStorage(missile_type)) .. "/" .. math.…
7126 for _, missile_type in ipairs(missile_types) do
7723 for _, missile_type in ipairs(missile_types) do
7779 for _, missile_type in ipairs(missile_types) do
7789 for _, missile_type in ipairs(missile_types) do
7839 for _, missile_type in ipairs(missile_types) do
[all …]
H A Dscenario_58_race.lua1478 for _, missile_type in ipairs(missile_types) do
1479 missilePresence = missilePresence + comms_source:getWeaponStorageMax(missile_type)
1484 for _, missile_type in ipairs(missile_types) do
1485 if comms_source:getWeaponStorageMax(missile_type) > 0 then
1486 addCommsReply(missile_type .. " (" .. getWeaponCost(missile_type) .. "rep each)", function()
1487 handleWeaponRestock(missile_type)
2346 for i, missile_type in ipairs(missile_types) do
2347 if comms_target:getWeaponStorageMax(missile_type) > 0 then
2348missile_type .. " Missiles: " .. math.floor(comms_target:getWeaponStorage(missile_type)) .. "/" ..…
/dports/games/pioneer/pioneer-20210723/data/pigui/modules/
H A Dequipment.lua93 if icons[missile.missile_type] then
94 return icons[missile.missile_type]
96 print("no icon for missile " .. missile.missile_type)
118 count[missile.missile_type] = (count[missile.missile_type] or 0) + 1
119 types[missile.missile_type] = missile
120 index[missile.missile_type] = i
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Ditem-prop.h159 missile_type fires_ammo_type(const item_def &item) PURE;
160 const char *ammo_name(missile_type ammo) IMMUTABLE;
170 int ammo_type_destroy_chance(int missile_type) PURE;
171 int ammo_type_damage(int missile_type) PURE;
230 int missile_base_price(missile_type type) PURE;
H A Dexercise.h14 void practise_throwing(missile_type mi_type);
H A Ditem-prop.cc205 missile_type ammo;
1903 missile_type fires_ammo_type(const item_def &item) in fires_ammo_type()
1916 const char *ammo_name(missile_type ammo) in ammo_name()
1930 missile_type mi = Weapon_prop[Weapon_index[bow]].ammo; in ammo_name()
2017 int ammo_type_destroy_chance(int missile_type) in ammo_type_destroy_chance() argument
2019 return Missile_prop[ Missile_index[missile_type] ].mulch_rate; in ammo_type_destroy_chance()
2028 int ammo_type_damage(int missile_type) in ammo_type_damage() argument
2030 return Missile_prop[ Missile_index[missile_type] ].dam; in ammo_type_damage()
2960 int missile_base_price(missile_type type) in missile_base_price()
H A Dexercise.cc191 void practise_throwing(missile_type mi_type) in practise_throwing()
H A Dng-setup.cc74 static void _autopickup_ammo(missile_type missile) in _autopickup_ammo()
171 _autopickup_ammo(static_cast<missile_type>(item.sub_type)); in newgame_make_item()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dmissiles.h50 } missile_type; typedef
54 extern missile_type missiles_defs[MAX_MISSILES_DEFS];
H A Dmissiles.c47 missile_type missiles_defs[MAX_MISSILES_DEFS];
124 missile_type *mis_type = &missiles_defs[type]; in missiles_add()
450 missile_type *mis_type; in missiles_fire_arrow()
453 mis_type_id = actors_defs[a->actor_type].shield[a->cur_shield].missile_type; in missiles_fire_arrow()
849 missile_type *mis; in missiles_parse_nodes()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dconfig.cpp318 MissileType *missile_type = MissileTypeByIdent(ident); in ProcessConfigData() local
319 if (!missile_type) { in ProcessConfigData()
320 missile_type = NewMissileTypeSlot(ident); in ProcessConfigData()
323 missile_type->ProcessConfigData(config_data); in ProcessConfigData()
/dports/games/pioneer/pioneer-20210723/src/lua/
H A DLuaShip.cpp592 ShipType::Id missile_type(luaL_checkstring(l, 2)); in l_ship_spawn_missile() local
594 if (missile_type != ShipType::MISSILE_UNGUIDED && in l_ship_spawn_missile()
595 missile_type != ShipType::MISSILE_GUIDED && in l_ship_spawn_missile()
596 missile_type != ShipType::MISSILE_SMART && in l_ship_spawn_missile()
597 missile_type != ShipType::MISSILE_NAVAL) in l_ship_spawn_missile()
601 Missile *missile = s->SpawnMissile(missile_type, power); in l_ship_spawn_missile()
/dports/games/julius/julius-1.7.0/src/figuretype/
H A Denemy.c63 figure_type missile_type; in enemy_initial() local
69 missile_type = FIGURE_ARROW; in enemy_initial()
72 missile_type = FIGURE_SPEAR; in enemy_initial()
79 figure_create_missile(f->id, f->x, f->y, tile.x, tile.y, missile_type); in enemy_initial()
82 if (missile_type == FIGURE_ARROW && city_sound_update_shoot_arrow()) { in enemy_initial()
/dports/games/augustus/augustus-3.1.0/src/figuretype/
H A Denemy.c63 figure_type missile_type; in enemy_initial() local
69 missile_type = FIGURE_ARROW; in enemy_initial()
72 missile_type = FIGURE_SPEAR; in enemy_initial()
79 figure_create_missile(f->id, f->x, f->y, tile.x, tile.y, missile_type); in enemy_initial()
82 if (missile_type == FIGURE_ARROW && city_sound_update_shoot_arrow()) { in enemy_initial()
/dports/games/atanks/atanks-6.5/src/
H A Dmissile.h59 int32_t weapon_type, eMissileType missile_type,
H A Dmissile.cpp39 eMissileType missile_type, int32_t ai_level_) : in MISSILE() argument
40 PHYSICAL_OBJECT(MT_WEAPON == missile_type), in MISSILE()
42 missileType(missile_type) in MISSILE()
/dports/games/pioneer/pioneer-20210723/data/libs/
H A DEquipment.lua55 missile_type="missile_unguided", tech_level=1,
61 missile_type="missile_guided", tech_level=5,
67 missile_type="missile_smart", tech_level=10,
73 missile_type="missile_naval", tech_level="MILITARY",
H A DShip.lua517 missile_object = self:SpawnMissile(missile_equip.missile_type)
525 missile_object = self:SpawnMissile(m.missile_type)
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.h195 void MAI_Ranged(int i, int missile_type, BOOL special);
207 void MAI_RoundRanged(int i, int missile_type, BOOL checkdoors, int dam, int lessmissiles);
/dports/games/pioneer/pioneer-20210723/src/
H A DPlayer.cpp151 Missile *Player::SpawnMissile(ShipType::Id missile_type, int power) in SpawnMissile() argument
153 Missile *m = Ship::SpawnMissile(missile_type, power); in SpawnMissile()
H A DPlayer.h27 virtual Missile *SpawnMissile(ShipType::Id missile_type, int power = -1) override;
/dports/games/pioneer/pioneer-20210723/data/modules/DebugShipSpawn/
H A DDebugShipSpawn.moon157 _, missile_selected = ui.combo "##missile_type", missile_selected, missile_names

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