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Searched refs:missingtex (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_setup.cpp2507 SetTexture(sd, side_t::mid, msd->midtexture, missingtex); in P_ProcessSideTextures()
2541 SetTexture(sd, side_t::top, msd->toptexture, missingtex); in P_ProcessSideTextures()
2544 SetTexture(sd, side_t::mid, msd->midtexture, missingtex); in P_ProcessSideTextures()
2569 SetTexture(sd, side_t::top, msd->toptexture, missingtex); in P_ProcessSideTextures()
2577 SetTexture(sd, side_t::mid, msd->midtexture, missingtex); in P_ProcessSideTextures()
2578 SetTexture(sd, side_t::top, msd->toptexture, missingtex); in P_ProcessSideTextures()
3682 FMissingTextureTracker missingtex; in P_SetupLevel() local
3692 P_LoadSectors (map, missingtex); in P_SetupLevel()
3707 P_LoadSideDefs2 (map, missingtex); in P_SetupLevel()
3724 P_ParseTextMap(map, missingtex); in P_SetupLevel()
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H A Dp_udmf.cpp1975 void P_ParseTextMap(MapData *map, FMissingTextureTracker &missingtex) in P_ParseTextMap() argument
1977 UDMFParser parse(missingtex); in P_ParseTextMap()