Searched refs:missingtex (Results 1 – 2 of 2) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_setup.cpp | 2507 SetTexture(sd, side_t::mid, msd->midtexture, missingtex); in P_ProcessSideTextures() 2541 SetTexture(sd, side_t::top, msd->toptexture, missingtex); in P_ProcessSideTextures() 2544 SetTexture(sd, side_t::mid, msd->midtexture, missingtex); in P_ProcessSideTextures() 2569 SetTexture(sd, side_t::top, msd->toptexture, missingtex); in P_ProcessSideTextures() 2577 SetTexture(sd, side_t::mid, msd->midtexture, missingtex); in P_ProcessSideTextures() 2578 SetTexture(sd, side_t::top, msd->toptexture, missingtex); in P_ProcessSideTextures() 3682 FMissingTextureTracker missingtex; in P_SetupLevel() local 3692 P_LoadSectors (map, missingtex); in P_SetupLevel() 3707 P_LoadSideDefs2 (map, missingtex); in P_SetupLevel() 3724 P_ParseTextMap(map, missingtex); in P_SetupLevel() [all …]
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H A D | p_udmf.cpp | 1975 void P_ParseTextMap(MapData *map, FMissingTextureTracker &missingtex) in P_ParseTextMap() argument 1977 UDMFParser parse(missingtex); in P_ParseTextMap()
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