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Searched refs:mist_depth (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dfilm.h80 float mist_depth; variable
H A Dfilm.cpp377 SOCKET_FLOAT(mist_depth, "Mist Depth", 100.0f); in NODE_DEFINE()
651 kfilm->mist_inv_depth = (mist_depth > 0.0f) ? 1.0f / mist_depth : 0.0f; in device_update()
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_sync.cpp401 film->mist_depth = b_mist.depth(); in sync_film()