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Searched refs:mist_falloff (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_mist.c69 g_data->mist_falloff = 2.0f; in EEVEE_mist_output_init()
72 g_data->mist_falloff = 1.0f; in EEVEE_mist_output_init()
75 g_data->mist_falloff = 0.5f; in EEVEE_mist_output_init()
85 g_data->mist_falloff = 1.0f; in EEVEE_mist_output_init()
89 g_data->mist_falloff *= 0.5f; in EEVEE_mist_output_init()
H A Deevee_private.h941 float mist_start, mist_inv_dist, mist_falloff; member
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/
H A Dkernel_passes.h267 float mist_falloff = kernel_data.film.mist_falloff; local
269 if (mist_falloff == 1.0f)
271 else if (mist_falloff == 2.0f)
273 else if (mist_falloff == 0.5f)
276 mist = powf(mist, mist_falloff);
H A Dkernel_types.h1247 float mist_falloff; member
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dfilm.h81 float mist_falloff; variable
H A Dfilm.cpp378 SOCKET_FLOAT(mist_falloff, "Mist Falloff", 1.0f); in NODE_DEFINE()
652 kfilm->mist_falloff = mist_falloff; in device_update()
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_sync.cpp405 film->mist_falloff = 2.0f; in sync_film()
408 film->mist_falloff = 1.0f; in sync_film()
411 film->mist_falloff = 0.5f; in sync_film()