/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | data_transfer.c | 436 return interpf(val_ret, val_dst, mix_factor); in data_transfer_interp_float_do() 489 item->mix_factor = mix_factor; in data_transfer_layersmapping_add_item() 530 mix_factor, in data_transfer_layersmapping_add_item_cd() 758 mix_factor, in data_transfer_layersmapping_cdlayers() 978 mix_factor, in data_transfer_layersmapping_generate() 1066 mix_factor, in data_transfer_layersmapping_generate() 1098 mix_factor, in data_transfer_layersmapping_generate() 1122 mix_factor, in data_transfer_layersmapping_generate() 1216 mix_factor, in data_transfer_layersmapping_generate() 1393 const float mix_factor, in BKE_object_data_transfer_ex() argument [all …]
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H A D | data_transfer_intern.h | 35 const float mix_factor); 40 const float mix_factor, 57 const float mix_factor, 76 const float mix_factor);
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/ |
H A D | gpu_shader_gpencil_fill_frag.glsl | 4 uniform float mix_factor; 112 fragColor = mix(color, text_color, mix_factor); 127 mix_factor, 128 rot.x - mix_factor + 0.5, 135 float in_rad = g_radius * mix_factor; 145 set_color(color, color2, text_color, mix_factor, intensity, t_mix, t_flip, fragColor); 169 fragColor = mix(checker_color, text_color, mix_factor);
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_normal_edit.c | 132 static void mix_normals(const float mix_factor, in mix_normals() argument 157 const float fac = facs ? *wfac * mix_factor : mix_factor; in mix_normals() 232 const float mix_factor, in normalEditModifier_do_radial() argument 323 mix_normals(mix_factor, in normalEditModifier_do_radial() 369 const float mix_factor, in normalEditModifier_do_directional() argument 438 mix_normals(mix_factor, in normalEditModifier_do_directional() 490 (enmd->mix_factor == 1.0f) && (enmd->defgrp_name[0] == '\0') && in normalEditModifier_do() 599 enmd->mix_factor, in normalEditModifier_do() 622 enmd->mix_factor, in normalEditModifier_do()
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/dports/graphics/blender/blender-2.91.0/release/scripts/presets/gpencil_material/ |
H A D | fill_only.py | 17 gpcolor.mix_factor = 0.0 23 gpcolor.mix_factor = 0.0
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H A D | stroke_and_fill.py | 17 gpcolor.mix_factor = 0.0 23 gpcolor.mix_factor = 0.0
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H A D | stroke_only.py | 17 gpcolor.mix_factor = 0.0 23 gpcolor.mix_factor = 0.0
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/dports/x11-wm/durden/durden-0.6.1/durden/shaders/ui/ |
H A D | dropshadow.frag | 14 uniform float mix_factor; 68 if (mix_factor > 0.001){ 70 col = mix(col, color, mix_factor);
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/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/ |
H A D | cs_border_segment.glsl | 252 float mix_factor, 287 case SEGMENT_TOP_RIGHT: swizzled_factor = mix_factor; break; 289 case SEGMENT_BOTTOM_LEFT: swizzled_factor = 1.0 - mix_factor; break; 352 float mix_factor = 0.0; 355 mix_factor = distance_aa(aa_range, -d_line); 412 mix_factor, 422 mix_factor, 446 vec4 color = mix(color0, color1, mix_factor);
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H A D | cs_border_solid.glsl | 134 float mix_factor = 0.0; 138 mix_factor = distance_aa(aa_range, -d_line); 140 mix_factor = d_line + EPSILON >= 0. ? 1.0 : 0.0; 172 vec4 color = mix(vColor0, vColor1, mix_factor);
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/ |
H A D | cs_border_segment.glsl | 257 float mix_factor, 289 case SEGMENT_TOP_RIGHT: swizzled_factor = mix_factor; break; 291 case SEGMENT_BOTTOM_LEFT: swizzled_factor = 1.0 - mix_factor; break; 354 float mix_factor = 0.0; 357 mix_factor = distance_aa(aa_range, -d_line); 414 mix_factor, 424 mix_factor, 448 vec4 color = mix(color0, color1, mix_factor);
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H A D | cs_border_solid.glsl | 143 float mix_factor = 0.0; 147 mix_factor = distance_aa(aa_range, -d_line); 149 mix_factor = d_line + EPSILON >= 0. ? 1.0 : 0.0; 181 vec4 color = mix(vColor0, vColor1, mix_factor);
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/ |
H A D | cs_border_segment.glsl | 256 float mix_factor, 291 case SEGMENT_TOP_RIGHT: swizzled_factor = mix_factor; break; 293 case SEGMENT_BOTTOM_LEFT: swizzled_factor = 1.0 - mix_factor; break; 356 float mix_factor = 0.0; 359 mix_factor = distance_aa(aa_range, -d_line); 416 mix_factor, 426 mix_factor, 450 vec4 color = mix(color0, color1, mix_factor);
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H A D | cs_border_solid.glsl | 135 float mix_factor = 0.0; 139 mix_factor = distance_aa(aa_range, -d_line); 141 mix_factor = d_line + EPSILON >= 0. ? 1.0 : 0.0; 173 vec4 color = mix(vColor0, vColor1, mix_factor);
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | terrain-detailed.frag | 190 float mix_factor; 204 mix_factor = smoothstep(0.5, 0.54, nSum); 205 texel = mix(texel, mix_texel, mix_factor); 223 mix_factor = smoothstep(0.47, 0.54, nSum +hires_overlay_bias - dist_fact); 224 if (mix_factor > 0.8) {mix_factor = 0.8;} 225 texel = mix(texel, detail_texel,mix_factor); 309 …NdotL = NdotL + 1.0 * (noisegrad_10m + 0.5* noisegrad_5m) * mix_factor/0.8 * (1.0 - smoothstep(10…
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H A D | terrain-ultra.frag | 290 float mix_factor; 302 mix_factor = smoothstep(0.5, 0.54, nSum); 303 texel = mix(texel, mix_texel, mix_factor); 309 mix_factor = 0.0; 317 mix_factor = smoothstep(0.47, 0.54, nSum +hires_overlay_bias- dist_fact); 318 if (mix_factor > 0.8) {mix_factor = 0.8;} 319 texel = mix(texel, detail_texel,mix_factor); 354 …texel.rgb = mix(texel.rgb, grain_texel.rgb, grain_strength * grain_texel.a * (1.0 - mix_factor) * … 441 …e(10.0, view_angle,dist) + 0.5* noisegrad_5m * detail_fade(5.0, view_angle,dist)) * mix_factor/0.8; 442 NdotL = NdotL + 0.15 * noisegrad_2m * mix_factor/0.8 * detail_fade(2.0,view_angle,dist);
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | terrain-ALS-detailed.frag | 186 float mix_factor; 200 mix_factor = smoothstep(0.5, 0.54, nSum); 201 texel = mix(texel, mix_texel, mix_factor); 219 mix_factor = smoothstep(0.47, 0.54, nSum +hires_overlay_bias - dist_fact); 220 if (mix_factor > 0.8) {mix_factor = 0.8;} 221 texel = mix(texel, detail_texel,mix_factor); 305 …NdotL = NdotL + 1.0 * (noisegrad_10m + 0.5* noisegrad_5m) * mix_factor/0.8 * (1.0 - smoothstep(10…
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H A D | terrain-ALS-ultra.frag | 287 float mix_factor; 299 mix_factor = smoothstep(0.5, 0.54, nSum); 300 texel = mix(texel, mix_texel, mix_factor); 306 mix_factor = 0.0; 314 mix_factor = smoothstep(0.47, 0.54, nSum +hires_overlay_bias- dist_fact); 315 if (mix_factor > 0.8) {mix_factor = 0.8;} 316 texel = mix(texel, detail_texel,mix_factor); 351 …texel.rgb = mix(texel.rgb, grain_texel.rgb, grain_strength * grain_texel.a * (1.0 - mix_factor) * … 438 …e(10.0, view_angle,dist) + 0.5* noisegrad_5m * detail_fade(5.0, view_angle,dist)) * mix_factor/0.8; 439 NdotL = NdotL + 0.15 * noisegrad_2m * mix_factor/0.8 * detail_fade(2.0,view_angle,dist);
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/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/ |
H A D | cs_border_segment.glsl | 256 float mix_factor, 288 case SEGMENT_TOP_RIGHT: swizzled_factor = mix_factor; break; 290 case SEGMENT_BOTTOM_LEFT: swizzled_factor = 1.0 - mix_factor; break; 353 float mix_factor = 0.0; 356 mix_factor = distance_aa(aa_range, -d_line); 413 mix_factor, 423 mix_factor, 447 vec4 color = mix(color0, color1, mix_factor);
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H A D | cs_border_solid.glsl | 137 float mix_factor = 0.0; 141 mix_factor = distance_aa(aa_range, -d_line); 143 mix_factor = d_line + EPSILON >= 0. ? 1.0 : 0.0; 175 vec4 color = mix(vColor0, vColor1, mix_factor);
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/ |
H A D | cs_border_segment.glsl | 257 float mix_factor, 289 case SEGMENT_TOP_RIGHT: swizzled_factor = mix_factor; break; 291 case SEGMENT_BOTTOM_LEFT: swizzled_factor = 1.0 - mix_factor; break; 354 float mix_factor = 0.0; 357 mix_factor = distance_aa(aa_range, -d_line); 414 mix_factor, 424 mix_factor, 448 vec4 color = mix(color0, color1, mix_factor);
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H A D | cs_border_solid.glsl | 143 float mix_factor = 0.0; 147 mix_factor = distance_aa(aa_range, -d_line); 149 mix_factor = d_line + EPSILON >= 0. ? 1.0 : 0.0; 181 vec4 color = mix(vColor0, vColor1, mix_factor);
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/dports/graphics/blender/blender-2.91.0/source/blender/gpencil_modifiers/intern/ |
H A D | MOD_gpenciltint.c | 191 float mix_factor = clamp_f(dist / mmd->radius, 0.0f, 1.0f); in deformStroke() local 193 BKE_colorband_evaluate(mmd->colorband, mix_factor, coba_res); in deformStroke() 238 float mix_factor = clamp_f(dist / mmd->radius, 0.0f, 1.0f); in deformStroke() local 239 BKE_colorband_evaluate(mmd->colorband, mix_factor, coba_res); in deformStroke()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_data_transfer.h | 152 const float mix_factor, 175 const float mix_factor,
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/dports/audio/ardour6/Ardour-6.8.0/libs/clearlooks-newer/ |
H A D | cairo-support.c | 227 gdouble mix_factor, CairoColor *composite) in ge_mix_color() argument 231 composite->r = color1->r * (1-mix_factor) + color2->r * mix_factor; in ge_mix_color() 232 composite->g = color1->g * (1-mix_factor) + color2->g * mix_factor; in ge_mix_color() 233 composite->b = color1->b * (1-mix_factor) + color2->b * mix_factor; in ge_mix_color()
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