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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp30 ml_specular1, ml_specular_level1, ml_glossiness1, ml_anisotropy1, ml_orientation1, enumerator
154 { TYPE_FLOAT, NULL, ANIMATE, ml_anisotropy1 }, // layer 1 anisotropy
286 { aniso1 = v; pblock->SetValue( ml_anisotropy1, t, v); } in SetAnisotropy1()
301 float GetAnisotropy1( TimeValue t){return pblock->GetFloat(ml_anisotropy1,t); } in GetAnisotropy1()
437 ml_anisotropy1, _T("anisotropy"), TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_ANISO1,
643 pblock->GetValue( ml_anisotropy1, t, aniso1, ivalid ); in Update()
1188 an1Spin->SetKeyBrackets(KeyAtCurTime(ml_anisotropy1)); in LoadDialog()