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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp30 ml_specular1, ml_specular_level1, ml_glossiness1, ml_anisotropy1, ml_orientation1, enumerator
151 { TYPE_RGBA, NULL, ANIMATE, ml_specular1 }, // specular layer 1 color
329 { specColor1 = c; pblock->SetValue( ml_specular1, t, c); } in SetSpecColor1()
334 Color GetSpecColor1(TimeValue t){ return pblock->GetColor(ml_specular1,t); } in GetSpecColor1()
426 ml_specular1, _T("specular"), TYPE_RGBA, P_ANIMATABLE, IDS_KE_CLR1,
637 pblock->GetValue( ml_specular1, t, p, ivalid ); in Update()
1265 cs[3]->SetKeyBrackets( pShader->KeyAtTime(ml_specular1, curTime) ); in UpdateColSwatches()