Searched refs:ml_use_self_illum_color (Results 1 – 1 of 1) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadermultilayer.cpp | 32 ml_map_channel, ml_ad_texlock, ml_ad_lock, ml_use_self_illum_color, enumerator 366 …elfIllumClrOn( BOOL on ){ selfIllumClrOn = on; pblock->SetValue( ml_use_self_illum_color, 0, on); } in SetSelfIllumClrOn() 474 ml_use_self_illum_color, _T("useSelfIllumColor"), TYPE_BOOL, 0, IDS_JW_SELFILLUMCOLORON, 667 pblock->GetValue(ml_use_self_illum_color, t, selfIllumClrOn, ivalid); in Update() 744 s->pblock->SetValue(ml_use_self_illum_color, 0, s->selfIllumClrOn); in proc()
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