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Searched refs:ml_use_self_illum_color (Results 1 – 1 of 1) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp32 ml_map_channel, ml_ad_texlock, ml_ad_lock, ml_use_self_illum_color, enumerator
366 …elfIllumClrOn( BOOL on ){ selfIllumClrOn = on; pblock->SetValue( ml_use_self_illum_color, 0, on); } in SetSelfIllumClrOn()
474 ml_use_self_illum_color, _T("useSelfIllumColor"), TYPE_BOOL, 0, IDS_JW_SELFILLUMCOLORON,
667 pblock->GetValue(ml_use_self_illum_color, t, selfIllumClrOn, ivalid); in Update()
744 s->pblock->SetValue(ml_use_self_illum_color, 0, s->selfIllumClrOn); in proc()