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Searched refs:mobjp (Results 1 – 8 of 8) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp2749 vm_vec_unrotate(&gp0, &mp->verts[0].pos, &mobjp->orient); in create_model_path()
2750 vm_vec_add2(&gp0, &mobjp->pos); in create_model_path()
2752 if (pp_collide(&pl_objp->pos, &gp0, mobjp, pl_objp->radius)) { in create_model_path()
2760 if (vm_vec_dist_quick(&pl_objp->pos, &mobjp->pos) < mobjp->radius) { in create_model_path()
2761 project_point_to_perimeter(&perim_point2, &mobjp->pos, mobjp->radius, &pl_objp->pos); in create_model_path()
2766 if (vm_vec_dist_quick(&mobjp->pos, &gp0) < mobjp->radius) { in create_model_path()
2767 project_point_to_perimeter(&perim_point1, &mobjp->pos, mobjp->radius, &gp0); in create_model_path()
2784 aip->path_objnum = mobjp-Objects; in create_model_path()
2841 copy_xlate_model_path_points(mobjp, mp, -1, count, path_num, NULL); in create_model_exit_path()
2845 aip->path_objnum = mobjp-Objects; in create_model_exit_path()
[all …]
H A Dai.h662 extern void create_model_path(object *pl_objp, object *mobjp, int path_num, int subsys_path=0);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp2855 vm_vec_unrotate(&gp0, &mp->verts[0].pos, &mobjp->orient); in create_model_path()
2856 vm_vec_add2(&gp0, &mobjp->pos); in create_model_path()
2858 if (pp_collide(&pl_objp->pos, &gp0, mobjp, pl_objp->radius)) { in create_model_path()
2866 if (vm_vec_dist_quick(&pl_objp->pos, &mobjp->pos) < mobjp->radius) { in create_model_path()
2867 project_point_to_perimeter(&perim_point2, &mobjp->pos, mobjp->radius, &pl_objp->pos); in create_model_path()
2872 if (vm_vec_dist_quick(&mobjp->pos, &gp0) < mobjp->radius) { in create_model_path()
2873 project_point_to_perimeter(&perim_point1, &mobjp->pos, mobjp->radius, &gp0); in create_model_path()
2890 aip->path_objnum = OBJ_INDEX(mobjp); in create_model_path()
2947 copy_xlate_model_path_points(mobjp, mp, -1, count, path_num, NULL); in create_model_exit_path()
2951 aip->path_objnum = OBJ_INDEX(mobjp); in create_model_exit_path()
[all …]
H A Dai.h603 extern void create_model_path(object *pl_objp, object *mobjp, int path_num, int subsys_path=0);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3176 object *mobjp; in hud_process_remote_detonate_missile() local
3184 mobjp = &Objects[mo->objnum]; in hud_process_remote_detonate_missile()
3186 if ((Player_obj != NULL) && (mobjp->parent_sig == Player_obj->parent_sig)) { in hud_process_remote_detonate_missile()
3187 …if (Weapon_info[Weapons[mobjp->instance].weapon_info_index].wi_flags[Weapon::Info_Flags::Remote]) { in hud_process_remote_detonate_missile()
3189 g3_rotate_vertex(&target_point,&mobjp->pos); in hud_process_remote_detonate_missile()
3195 switch ( mobjp->type ) { in hud_process_remote_detonate_missile()
3197 …hud_target_add_display_list(mobjp, &target_point, &mobjp->pos, 0, iff_get_color(IFF_COLOR_MESSAGE,… in hud_process_remote_detonate_missile()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp3231 object *mobjp; in hud_process_remote_detonate_missile() local
3237 mobjp = &Objects[mo->objnum]; in hud_process_remote_detonate_missile()
3239 if ((Player_obj != NULL) && (mobjp->parent_sig == Player_obj->parent_sig)) { in hud_process_remote_detonate_missile()
3240 if (Weapon_info[Weapons[mobjp->instance].weapon_info_index].wi_flags & WIF_REMOTE) { in hud_process_remote_detonate_missile()
3242 g3_rotate_vertex(&target_point,&mobjp->pos); in hud_process_remote_detonate_missile()
3248 switch ( mobjp->type ) { in hud_process_remote_detonate_missile()
3250 …hud_target_add_display_list(mobjp, &target_point, &mobjp->pos, 0, iff_get_color(IFF_COLOR_MESSAGE,… in hud_process_remote_detonate_missile()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10960 object *mobjp; in ship_fire_secondary_detonate() local
10962 mobjp = &Objects[mo->objnum]; in ship_fire_secondary_detonate()
10963 if ((mobjp != first_objp) && (mobjp->parent_sig == obj->parent_sig)) { in ship_fire_secondary_detonate()
10964 if (Weapon_info[Weapons[mobjp->instance].weapon_info_index].wi_flags & WIF_REMOTE) { in ship_fire_secondary_detonate()
10965 weapon_detonate(mobjp); in ship_fire_secondary_detonate()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp12240 object *mobjp; in ship_fire_secondary_detonate() local
12242 mobjp = &Objects[mo->objnum]; in ship_fire_secondary_detonate()
12243 …if (mobjp->parent_sig == obj->parent_sig && Weapon_info[Weapons[mobjp->instance].weapon_info_index… in ship_fire_secondary_detonate()
12245 if (Missiontime - Weapons[mobjp->instance].creation_time > fl2f(0.01)) { in ship_fire_secondary_detonate()
12246 weapon_detonate(mobjp); in ship_fire_secondary_detonate()