Home
last modified time | relevance | path

Searched refs:mobjtype_t (Results 1 – 25 of 202) sorted by relevance

123456789

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h228 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl…
229 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags);
240 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t *source, mobj_t *dest);
241 mobj_t *P_SpawnMissileAngle(mobjtype_t type, mobj_t *source, angle_t angle, coord_t momZ);
242 mobj_t *P_SpawnMissileAngleSpeed(mobjtype_t type, mobj_t *source, angle_t angle, coord_t momZ, floa…
244 mobj_t *P_SpawnPlayerMissile(mobjtype_t type, mobj_t *source);
246 mobj_t *P_SPMAngle(mobjtype_t type, mobj_t *source, angle_t angle);
247 mobj_t *P_SPMAngleXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, mobj_t *source, angle_t ang…
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_dialog.h91 boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type);
92 boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type);
95 mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv);
96 int P_PlayerHasItem(player_t *player, mobjtype_t type);
H A Dp_local.h120 mobjtype_t type );
130 mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type);
131 mobj_t* P_SpawnFacingMissile(mobj_t* source, mobj_t* target, mobjtype_t type); // villsa [STRIFE]
132 mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type);
133 mobj_t* P_SpawnMortar(mobj_t *source, mobjtype_t type); // villsa [STRIFE]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_dialog.h91 boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type);
92 boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type);
95 mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv);
96 int P_PlayerHasItem(player_t *player, mobjtype_t type);
H A Dp_local.h120 mobjtype_t type );
130 mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type);
131 mobj_t* P_SpawnFacingMissile(mobj_t* source, mobj_t* target, mobjtype_t type); // villsa [STRIFE]
132 mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type);
133 mobj_t* P_SpawnMortar(mobj_t *source, mobjtype_t type); // villsa [STRIFE]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h248 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl…
249 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags);
266 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t *source, mobj_t *dest, dd_bool checkSpawn);
279 mobj_t *P_SpawnMissileAngle(mobjtype_t type, mobj_t *source, angle_t angle, coord_t momz);
289 mobj_t *Vanilla_P_SpawnMissileAngle(mobj_t *source, mobjtype_t type, angle_t angle, coord_t momz);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h272 mobj_t *P_SPMAngle(mobjtype_t type, mobj_t *source, angle_t angle);
277 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl…
278 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags);
293 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t* source, mobj_t* dest);
297 mobj_t *P_SpawnMotherMissile(mobjtype_t type, coord_t x, coord_t y, coord_t z, mobj_t *source, mobj…
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_local.h136 extern mobjtype_t PuffType;
139 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
156 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type);
158 mobj_t * source, mobj_t * dest, mobjtype_t type);
159 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
161 mobj_t *P_SpawnMissileAngleSpeed(mobj_t * source, mobjtype_t type,
163 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type);
164 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
166 fixed_t z, mobjtype_t type, angle_t angle);
172 mobj_t * source, mobj_t * dest, mobjtype_t type);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_local.h136 extern mobjtype_t PuffType;
139 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
156 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type);
158 mobj_t * source, mobj_t * dest, mobjtype_t type);
159 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
161 mobj_t *P_SpawnMissileAngleSpeed(mobj_t * source, mobjtype_t type,
163 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type);
164 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
166 fixed_t z, mobjtype_t type, angle_t angle);
172 mobj_t * source, mobj_t * dest, mobjtype_t type);
/dports/games/uhexen/uhexen-0.601/include/
H A Dp_local.h131 extern mobjtype_t PuffType;
134 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
151 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
153 mobj_t *source, mobj_t *dest, mobjtype_t type);
154 mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
156 mobj_t *P_SpawnMissileAngleSpeed(mobj_t *source, mobjtype_t type,
158 mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
159 mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle);
161 fixed_t z, mobjtype_t type, angle_t angle);
167 mobj_t *source, mobj_t *dest, mobjtype_t type);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dp_actor.h114 statenum_t P_GetState(mobjtype_t mobjType, statename_t name);
123 void P_DeferSpawnMobj3f(int minTics, mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angl…
124 void P_DeferSpawnMobj3fv(int minTics, mobjtype_t type, coord_t const pos[3], angle_t angle, int spa…
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h293 mobjtype_t type;
389 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
395 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
396 void P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h319 mobjtype_t type;
418 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
424 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
425 void P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h300 mobjtype_t type;
404 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
410 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
411 void P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
/dports/games/heretic/glheretic-1.2/
H A Dp_local.h124 extern mobjtype_t PuffType;
127 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
143 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
144 mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
146 mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
147 mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_local.h134 extern mobjtype_t PuffType;
137 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
153 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type);
154 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
156 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type);
157 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_local.h134 extern mobjtype_t PuffType;
137 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
153 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type);
154 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
156 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type);
157 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h247 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl…
248 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags);
250 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t *source, mobj_t *dest);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h178 void P_TwinSpinRejuvenate(player_t *player, mobjtype_t type);
211 void P_SpawnSpinMobj(player_t *player, mobjtype_t type);
279 mobjtype_t P_GetMobjtype(UINT16 mthingtype);
283 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
323 mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type…
325 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
326 mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type, fixed_t x, fixed_t y, fixe…
328 mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed…
329 mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype, UINT32 flags2);
335 FUNCMATH boolean P_WeaponOrPanel(mobjtype_t type);
[all …]
H A Dp_mobj.h334 mobjtype_t type;
469 fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fix…
470 fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t…
476 …mething(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t ro…
478 void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type…
H A Dd_player.h400 mobjtype_t thokitem; // Object # to spawn for the thok
401 mobjtype_t spinitem; // Object # to spawn for spindash/spinning
402 mobjtype_t revitem; // Object # to spawn for spindash/spinning
403 mobjtype_t followitem; // Object # to spawn for Smiles
/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_struct.h139 mobjtype_t type;
149 mobjtype_t type;
167 mobjtype_t type;
177 mobjtype_t type;
277 mobjtype_t GL_iGetType(int index);
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_local.h231 mobj_t* P_SpawnMobj ( fixed_t x, fixed_t y, fixed_t z, mobjtype_t type );
239 boolean P_MorphMobj( mobj_t * mo, mobjtype_t type, int mmflags, int keepflags );
253 mobj_t *P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type);
255 mobj_t *P_SPMAngle ( mobj_t* source, mobjtype_t type, angle_t angle );
497 extern mobjtype_t PuffType;
532 mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_actor.cpp45 mobjtype_t type;
97 P_DeferSpawnMobj3fv(RESPAWNTICS, mobjtype_t(mo->type), in P_MobjRemove()
247 statenum_t P_GetState(mobjtype_t type, statename_t name) in P_GetState()
366 static void enqueueSpawn(int minTics, mobjtype_t type, coord_t x, coord_t y, in enqueueSpawn()
422 void P_DeferSpawnMobj3f(int minTics, mobjtype_t type, coord_t x, coord_t y, coord_t z, in P_DeferSpawnMobj3f()
439 void P_DeferSpawnMobj3fv(int minTics, mobjtype_t type, coord_t const pos[3], angle_t angle, in P_DeferSpawnMobj3fv()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_mobj.h123 AActor* P_SpawnMissile(AActor *source, AActor *dest, mobjtype_t type);
124 void P_SpawnPlayerMissile(AActor *source, mobjtype_t type);

123456789