/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 228 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl… 229 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags); 240 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t *source, mobj_t *dest); 241 mobj_t *P_SpawnMissileAngle(mobjtype_t type, mobj_t *source, angle_t angle, coord_t momZ); 242 mobj_t *P_SpawnMissileAngleSpeed(mobjtype_t type, mobj_t *source, angle_t angle, coord_t momZ, floa… 244 mobj_t *P_SpawnPlayerMissile(mobjtype_t type, mobj_t *source); 246 mobj_t *P_SPMAngle(mobjtype_t type, mobj_t *source, angle_t angle); 247 mobj_t *P_SPMAngleXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, mobj_t *source, angle_t ang…
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_dialog.h | 91 boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type); 92 boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type); 95 mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv); 96 int P_PlayerHasItem(player_t *player, mobjtype_t type);
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H A D | p_local.h | 120 mobjtype_t type ); 130 mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type); 131 mobj_t* P_SpawnFacingMissile(mobj_t* source, mobj_t* target, mobjtype_t type); // villsa [STRIFE] 132 mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type); 133 mobj_t* P_SpawnMortar(mobj_t *source, mobjtype_t type); // villsa [STRIFE]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_dialog.h | 91 boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type); 92 boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type); 95 mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv); 96 int P_PlayerHasItem(player_t *player, mobjtype_t type);
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H A D | p_local.h | 120 mobjtype_t type ); 130 mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type); 131 mobj_t* P_SpawnFacingMissile(mobj_t* source, mobj_t* target, mobjtype_t type); // villsa [STRIFE] 132 mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type); 133 mobj_t* P_SpawnMortar(mobj_t *source, mobjtype_t type); // villsa [STRIFE]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 248 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl… 249 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags); 266 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t *source, mobj_t *dest, dd_bool checkSpawn); 279 mobj_t *P_SpawnMissileAngle(mobjtype_t type, mobj_t *source, angle_t angle, coord_t momz); 289 mobj_t *Vanilla_P_SpawnMissileAngle(mobj_t *source, mobjtype_t type, angle_t angle, coord_t momz);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 272 mobj_t *P_SPMAngle(mobjtype_t type, mobj_t *source, angle_t angle); 277 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl… 278 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags); 293 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t* source, mobj_t* dest); 297 mobj_t *P_SpawnMotherMissile(mobjtype_t type, coord_t x, coord_t y, coord_t z, mobj_t *source, mobj…
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_local.h | 136 extern mobjtype_t PuffType; 139 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 156 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type); 158 mobj_t * source, mobj_t * dest, mobjtype_t type); 159 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type, 161 mobj_t *P_SpawnMissileAngleSpeed(mobj_t * source, mobjtype_t type, 163 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type); 164 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle); 166 fixed_t z, mobjtype_t type, angle_t angle); 172 mobj_t * source, mobj_t * dest, mobjtype_t type);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_local.h | 136 extern mobjtype_t PuffType; 139 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 156 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type); 158 mobj_t * source, mobj_t * dest, mobjtype_t type); 159 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type, 161 mobj_t *P_SpawnMissileAngleSpeed(mobj_t * source, mobjtype_t type, 163 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type); 164 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle); 166 fixed_t z, mobjtype_t type, angle_t angle); 172 mobj_t * source, mobj_t * dest, mobjtype_t type);
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | p_local.h | 131 extern mobjtype_t PuffType; 134 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 151 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); 153 mobj_t *source, mobj_t *dest, mobjtype_t type); 154 mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type, 156 mobj_t *P_SpawnMissileAngleSpeed(mobj_t *source, mobjtype_t type, 158 mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type); 159 mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle); 161 fixed_t z, mobjtype_t type, angle_t angle); 167 mobj_t *source, mobj_t *dest, mobjtype_t type);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/ |
H A D | p_actor.h | 114 statenum_t P_GetState(mobjtype_t mobjType, statename_t name); 123 void P_DeferSpawnMobj3f(int minTics, mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angl… 124 void P_DeferSpawnMobj3fv(int minTics, mobjtype_t type, coord_t const pos[3], angle_t angle, int spa…
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 293 mobjtype_t type; 389 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 395 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); 396 void P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 319 mobjtype_t type; 418 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 424 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); 425 void P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 300 mobjtype_t type; 404 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 410 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); 411 void P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_local.h | 124 extern mobjtype_t PuffType; 127 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 143 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); 144 mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type, 146 mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type); 147 mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_local.h | 134 extern mobjtype_t PuffType; 137 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 153 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type); 154 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type, 156 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type); 157 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_local.h | 134 extern mobjtype_t PuffType; 137 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 153 mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type); 154 mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type, 156 mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type); 157 mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 247 mobj_t *P_SpawnMobjXYZ(mobjtype_t type, coord_t x, coord_t y, coord_t z, angle_t angle, int spawnFl… 248 mobj_t *P_SpawnMobj(mobjtype_t type, coord_t const pos[3], angle_t angle, int spawnFlags); 250 mobj_t *P_SpawnMissile(mobjtype_t type, mobj_t *source, mobj_t *dest);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_local.h | 178 void P_TwinSpinRejuvenate(player_t *player, mobjtype_t type); 211 void P_SpawnSpinMobj(player_t *player, mobjtype_t type); 279 mobjtype_t P_GetMobjtype(UINT16 mthingtype); 283 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type); 323 mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type… 325 mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); 326 mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type, fixed_t x, fixed_t y, fixe… 328 mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed… 329 mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype, UINT32 flags2); 335 FUNCMATH boolean P_WeaponOrPanel(mobjtype_t type); [all …]
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H A D | p_mobj.h | 334 mobjtype_t type; 469 fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fix… 470 fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t… 476 …mething(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t ro… 478 void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type…
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H A D | d_player.h | 400 mobjtype_t thokitem; // Object # to spawn for the thok 401 mobjtype_t spinitem; // Object # to spawn for spindash/spinning 402 mobjtype_t revitem; // Object # to spawn for spindash/spinning 403 mobjtype_t followitem; // Object # to spawn for Smiles
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_struct.h | 139 mobjtype_t type; 149 mobjtype_t type; 167 mobjtype_t type; 177 mobjtype_t type; 277 mobjtype_t GL_iGetType(int index);
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_local.h | 231 mobj_t* P_SpawnMobj ( fixed_t x, fixed_t y, fixed_t z, mobjtype_t type ); 239 boolean P_MorphMobj( mobj_t * mo, mobjtype_t type, int mmflags, int keepflags ); 253 mobj_t *P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type); 255 mobj_t *P_SPMAngle ( mobj_t* source, mobjtype_t type, angle_t angle ); 497 extern mobjtype_t PuffType; 532 mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_actor.cpp | 45 mobjtype_t type; 97 P_DeferSpawnMobj3fv(RESPAWNTICS, mobjtype_t(mo->type), in P_MobjRemove() 247 statenum_t P_GetState(mobjtype_t type, statename_t name) in P_GetState() 366 static void enqueueSpawn(int minTics, mobjtype_t type, coord_t x, coord_t y, in enqueueSpawn() 422 void P_DeferSpawnMobj3f(int minTics, mobjtype_t type, coord_t x, coord_t y, coord_t z, in P_DeferSpawnMobj3f() 439 void P_DeferSpawnMobj3fv(int minTics, mobjtype_t type, coord_t const pos[3], angle_t angle, in P_DeferSpawnMobj3fv()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_mobj.h | 123 AActor* P_SpawnMissile(AActor *source, AActor *dest, mobjtype_t type); 124 void P_SpawnPlayerMissile(AActor *source, mobjtype_t type);
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