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Searched refs:mobuls (Results 1 – 3 of 3) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dgame.h159 #define mobuls2gtime(mobuls) ((int)(mobuls) * 100) argument
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dscrolls.c941 gint mobuls = 0; /* number of mobuls */ in scroll_timewarp() local
964 mobuls = gtime2mobuls(turns); in scroll_timewarp()
967 if (!mobuls) in scroll_timewarp()
975 (mobuls < 0) ? "back" : "for", in scroll_timewarp()
976 abs(mobuls), plural(abs(mobuls))); in scroll_timewarp()
/dports/games/nlarn/nlarn-NLarn-0.7.6/
H A DREADME.md7 NLarn, time is measured in mobuls. A mobul consists of 100 turns. You can