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Searched refs:modelAxis (Results 1 – 17 of 17) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel.h127 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
131 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
135 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
139 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
144 virtual void DrawModel( cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis,
H A DCollisionModel_contacts.cpp56 cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ) { in Contacts() argument
66 …gerLocal::Translation( &results, start, end, trm, trmAxis, contentMask, model, origin, modelAxis ); in Contacts()
H A DCollisionModel_debug.cpp315 …odelManagerLocal::DrawModel( cmHandle_t handle, const idVec3 &modelOrigin, const idMat3 &modelAxis, in DrawModel() argument
331 viewPos = (viewOrigin - modelOrigin) * modelAxis.Transpose(); in DrawModel()
333 DrawNodePolygons( model, model->node, modelOrigin, modelAxis, viewPos, radius ); in DrawModel()
375 idMat3 modelAxis, boxAxis; in DebugOutput() local
404 modelAxis.Identity(); in DebugOutput()
431 …, boxAxis, CONTENTS_SOLID|CONTENTS_PLAYERCLIP, cm_testModel.GetInteger(), vec3_origin, modelAxis ); in DebugOutput()
473 …, boxAxis, CONTENTS_SOLID|CONTENTS_PLAYERCLIP, cm_testModel.GetInteger(), vec3_origin, modelAxis ); in DebugOutput()
H A DCollisionModel_contents.cpp460 …PointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ) { in TransformedPointContents() argument
465 if ( modelAxis.IsRotated() ) { in TransformedPointContents()
466 p_l *= modelAxis; in TransformedPointContents()
479 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsTrm() argument
491 …s = idCollisionModelManagerLocal::TransformedPointContents( start, model, modelOrigin, modelAxis ); in ContentsTrm()
515 model_rotated = modelAxis.IsRotated(); in ContentsTrm()
517 invModelAxis = modelAxis.Transpose(); in ContentsTrm()
627 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Contents() argument
639 return ContentsTrm( &results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Contents()
H A DCollisionModel_translate.cpp765 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Translation() argument
794 …agerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Translation()
817 model_rotated = modelAxis.IsRotated(); in Translation()
819 invModelAxis = modelAxis.Transpose(); in Translation()
869 results->c.normal *= modelAxis; in Translation()
870 results->c.point *= modelAxis; in Translation()
1052 tw.contacts[i].normal *= modelAxis; in Translation()
1053 tw.contacts[i].point *= modelAxis; in Translation()
1076 results->c.normal *= modelAxis; in Translation()
1077 results->c.point *= modelAxis; in Translation()
[all …]
H A DCollisionModel_local.h324 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
328 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
332 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
336 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
385 cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis );
392 …dPointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis );
395 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
H A DCollisionModel_rotate.cpp1254 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation180() argument
1310 model_rotated = modelAxis.IsRotated(); in Rotation180()
1312 invModelAxis = modelAxis.Transpose(); in Rotation180()
1390 results->c.normal *= modelAxis; in Rotation180()
1391 results->c.point *= modelAxis; in Rotation180()
1600 results->c.normal *= modelAxis; in Rotation180()
1601 results->c.point *= modelAxis; in Rotation180()
1615 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation() argument
1626 …agerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Rotation()
1665 …anagerLocal::Contents( results->endpos, trm, results->endAxis, -1, model, modelOrigin, modelAxis ); in Rotation()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DIK.cpp572 idMat3 modelAxis, waistAxis, axis; in Evaluate() local
587 modelAxis = self->GetRenderEntity()->axis; in Evaluate()
590 modelOrigin += modelOffset * modelAxis; in Evaluate()
609 newPivotYaw = modelAxis[0].ToYaw(); in Evaluate()
616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate()
740 hipDir = hipForward[i] * axis * modelAxis; in Evaluate()
744 kneeDir = kneeForward[i] * axis * modelAxis; in Evaluate()
1057 idMat3 modelAxis, axis; in Evaluate() local
1062 modelAxis = self->GetRenderEntity()->axis; in Evaluate()
1074 handOrigin = modelOrigin + handOrigin * modelAxis; in Evaluate()
[all …]
H A DSecurityCamera.cpp69 savefile->WriteInt( modelAxis ); in CLASS_DECLARATION()
97 savefile->ReadInt( modelAxis ); in Restore()
131 modelAxis = spawnArgs.GetInt( "modelAxis" ); in Spawn()
132 if ( modelAxis < 0 || modelAxis > 2 ) { in Spawn()
133 modelAxis = 0; in Spawn()
424 return (flipAxis) ? -GetPhysics()->GetAxis()[modelAxis] : GetPhysics()->GetAxis()[modelAxis]; in GetAxis()
H A DSecurityCamera.h66 int modelAxis; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DIK.cpp572 idMat3 modelAxis, waistAxis, axis; in Evaluate() local
587 modelAxis = self->GetRenderEntity()->axis; in Evaluate()
590 modelOrigin += modelOffset * modelAxis; in Evaluate()
609 newPivotYaw = modelAxis[0].ToYaw(); in Evaluate()
616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate()
740 hipDir = hipForward[i] * axis * modelAxis; in Evaluate()
744 kneeDir = kneeForward[i] * axis * modelAxis; in Evaluate()
1057 idMat3 modelAxis, axis; in Evaluate() local
1062 modelAxis = self->GetRenderEntity()->axis; in Evaluate()
1074 handOrigin = modelOrigin + handOrigin * modelAxis; in Evaluate()
[all …]
H A DSecurityCamera.cpp69 savefile->WriteInt( modelAxis ); in CLASS_DECLARATION()
97 savefile->ReadInt( modelAxis ); in Restore()
131 modelAxis = spawnArgs.GetInt( "modelAxis" ); in Spawn()
132 if ( modelAxis < 0 || modelAxis > 2 ) { in Spawn()
133 modelAxis = 0; in Spawn()
424 return (flipAxis) ? -GetPhysics()->GetAxis()[modelAxis] : GetPhysics()->GetAxis()[modelAxis]; in GetAxis()
H A DSecurityCamera.h66 int modelAxis; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DClip.h284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
H A DClip.cpp1492 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument
1495 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel()
1505 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument
1508 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel()
1518 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument
1521 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel()
1531 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument
1534 …collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContentsModel()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DClip.h284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
H A DClip.cpp1497 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument
1500 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel()
1510 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument
1513 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel()
1523 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument
1526 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel()
1536 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument
1539 …collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContentsModel()