/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel.h | 127 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 131 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 135 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 139 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 144 virtual void DrawModel( cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis,
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H A D | CollisionModel_contacts.cpp | 56 cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ) { in Contacts() argument 66 …gerLocal::Translation( &results, start, end, trm, trmAxis, contentMask, model, origin, modelAxis ); in Contacts()
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H A D | CollisionModel_debug.cpp | 315 …odelManagerLocal::DrawModel( cmHandle_t handle, const idVec3 &modelOrigin, const idMat3 &modelAxis, in DrawModel() argument 331 viewPos = (viewOrigin - modelOrigin) * modelAxis.Transpose(); in DrawModel() 333 DrawNodePolygons( model, model->node, modelOrigin, modelAxis, viewPos, radius ); in DrawModel() 375 idMat3 modelAxis, boxAxis; in DebugOutput() local 404 modelAxis.Identity(); in DebugOutput() 431 …, boxAxis, CONTENTS_SOLID|CONTENTS_PLAYERCLIP, cm_testModel.GetInteger(), vec3_origin, modelAxis ); in DebugOutput() 473 …, boxAxis, CONTENTS_SOLID|CONTENTS_PLAYERCLIP, cm_testModel.GetInteger(), vec3_origin, modelAxis ); in DebugOutput()
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H A D | CollisionModel_contents.cpp | 460 …PointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ) { in TransformedPointContents() argument 465 if ( modelAxis.IsRotated() ) { in TransformedPointContents() 466 p_l *= modelAxis; in TransformedPointContents() 479 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsTrm() argument 491 …s = idCollisionModelManagerLocal::TransformedPointContents( start, model, modelOrigin, modelAxis ); in ContentsTrm() 515 model_rotated = modelAxis.IsRotated(); in ContentsTrm() 517 invModelAxis = modelAxis.Transpose(); in ContentsTrm() 627 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Contents() argument 639 return ContentsTrm( &results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Contents()
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H A D | CollisionModel_translate.cpp | 765 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Translation() argument 794 …agerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Translation() 817 model_rotated = modelAxis.IsRotated(); in Translation() 819 invModelAxis = modelAxis.Transpose(); in Translation() 869 results->c.normal *= modelAxis; in Translation() 870 results->c.point *= modelAxis; in Translation() 1052 tw.contacts[i].normal *= modelAxis; in Translation() 1053 tw.contacts[i].point *= modelAxis; in Translation() 1076 results->c.normal *= modelAxis; in Translation() 1077 results->c.point *= modelAxis; in Translation() [all …]
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H A D | CollisionModel_local.h | 324 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 328 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 332 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 336 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 385 cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ); 392 …dPointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ); 395 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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H A D | CollisionModel_rotate.cpp | 1254 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation180() argument 1310 model_rotated = modelAxis.IsRotated(); in Rotation180() 1312 invModelAxis = modelAxis.Transpose(); in Rotation180() 1390 results->c.normal *= modelAxis; in Rotation180() 1391 results->c.point *= modelAxis; in Rotation180() 1600 results->c.normal *= modelAxis; in Rotation180() 1601 results->c.point *= modelAxis; in Rotation180() 1615 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation() argument 1626 …agerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Rotation() 1665 …anagerLocal::Contents( results->endpos, trm, results->endAxis, -1, model, modelOrigin, modelAxis ); in Rotation() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | IK.cpp | 572 idMat3 modelAxis, waistAxis, axis; in Evaluate() local 587 modelAxis = self->GetRenderEntity()->axis; in Evaluate() 590 modelOrigin += modelOffset * modelAxis; in Evaluate() 609 newPivotYaw = modelAxis[0].ToYaw(); in Evaluate() 616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate() 740 hipDir = hipForward[i] * axis * modelAxis; in Evaluate() 744 kneeDir = kneeForward[i] * axis * modelAxis; in Evaluate() 1057 idMat3 modelAxis, axis; in Evaluate() local 1062 modelAxis = self->GetRenderEntity()->axis; in Evaluate() 1074 handOrigin = modelOrigin + handOrigin * modelAxis; in Evaluate() [all …]
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H A D | SecurityCamera.cpp | 69 savefile->WriteInt( modelAxis ); in CLASS_DECLARATION() 97 savefile->ReadInt( modelAxis ); in Restore() 131 modelAxis = spawnArgs.GetInt( "modelAxis" ); in Spawn() 132 if ( modelAxis < 0 || modelAxis > 2 ) { in Spawn() 133 modelAxis = 0; in Spawn() 424 return (flipAxis) ? -GetPhysics()->GetAxis()[modelAxis] : GetPhysics()->GetAxis()[modelAxis]; in GetAxis()
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H A D | SecurityCamera.h | 66 int modelAxis; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | IK.cpp | 572 idMat3 modelAxis, waistAxis, axis; in Evaluate() local 587 modelAxis = self->GetRenderEntity()->axis; in Evaluate() 590 modelOrigin += modelOffset * modelAxis; in Evaluate() 609 newPivotYaw = modelAxis[0].ToYaw(); in Evaluate() 616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate() 740 hipDir = hipForward[i] * axis * modelAxis; in Evaluate() 744 kneeDir = kneeForward[i] * axis * modelAxis; in Evaluate() 1057 idMat3 modelAxis, axis; in Evaluate() local 1062 modelAxis = self->GetRenderEntity()->axis; in Evaluate() 1074 handOrigin = modelOrigin + handOrigin * modelAxis; in Evaluate() [all …]
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H A D | SecurityCamera.cpp | 69 savefile->WriteInt( modelAxis ); in CLASS_DECLARATION() 97 savefile->ReadInt( modelAxis ); in Restore() 131 modelAxis = spawnArgs.GetInt( "modelAxis" ); in Spawn() 132 if ( modelAxis < 0 || modelAxis > 2 ) { in Spawn() 133 modelAxis = 0; in Spawn() 424 return (flipAxis) ? -GetPhysics()->GetAxis()[modelAxis] : GetPhysics()->GetAxis()[modelAxis]; in GetAxis()
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H A D | SecurityCamera.h | 66 int modelAxis; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Clip.h | 284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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H A D | Clip.cpp | 1492 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument 1495 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel() 1505 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument 1508 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel() 1518 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument 1521 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel() 1531 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument 1534 …collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContentsModel()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Clip.h | 284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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H A D | Clip.cpp | 1497 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument 1500 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel() 1510 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument 1513 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel() 1523 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument 1526 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel() 1536 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument 1539 …collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContentsModel()
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