Searched refs:modelOnly (Results 1 – 4 of 4) sorted by relevance
21 enum class Sel { modelAndProfile, profileOnly, modelOnly}; enumerator88 return Sel(std::min(int(Sel::modelOnly), std::max(0, sel))); in get_selection()148 case Sel::modelOnly: in process()
543 signed short modelOnly; //event is specific to a modelname to skeleton member554 saved_game.write<int16_t>(modelOnly); in sg_export()565 saved_game.read<int16_t>(modelOnly); in sg_import()
400 if ( animEvents[i].modelOnly == modelIndex ) in CG_CheckAnimFrameForEventType()520 animEvents[curAnimEvent].modelOnly = modelIndex; in ParseAnimationEvtBlock()1102 torsoAnimEvents[i].modelOnly = 0; in G_ParseAnimFileSet()1103 legsAnimEvents[i].modelOnly = 0; in G_ParseAnimFileSet()
1239 if (animEvents[i].modelOnly==0 || animEvents[i].modelOnly==myModel.handle()) in CG_PlayerAnimEvents()