/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel.h | 127 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 131 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 135 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 139 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0; 144 virtual void DrawModel( cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis,
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H A D | CollisionModel_translate.cpp | 765 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Translation() argument 813 tw.start = start - modelOrigin; in Translation() 814 tw.end = end - modelOrigin; in Translation() 872 results->c.point += modelOrigin; in Translation() 873 results->c.dist += modelOrigin * results->c.normal; in Translation() 1056 if ( modelOrigin != vec3_origin ) { in Translation() 1058 tw.contacts[i].point += modelOrigin; in Translation() 1059 tw.contacts[i].dist += modelOrigin * tw.contacts[i].normal; in Translation() 1079 results->c.point += modelOrigin; in Translation() 1080 results->c.dist += modelOrigin * results->c.normal; in Translation() [all …]
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H A D | CollisionModel_rotate.cpp | 1254 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation180() argument 1292 tw.start = start - modelOrigin; in Rotation180() 1297 tw.origin = rorg - modelOrigin; in Rotation180() 1393 results->c.point += modelOrigin; in Rotation180() 1394 results->c.dist += modelOrigin * results->c.normal; in Rotation180() 1603 results->c.point += modelOrigin; in Rotation180() 1604 results->c.dist += modelOrigin * results->c.normal; in Rotation180() 1615 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation() argument 1626 …agerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Rotation() 1665 …anagerLocal::Contents( results->endpos, trm, results->endAxis, -1, model, modelOrigin, modelAxis ); in Rotation() [all …]
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H A D | CollisionModel_local.h | 324 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 328 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 332 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 336 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 395 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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H A D | CollisionModel_contents.cpp | 479 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsTrm() argument 491 …s = idCollisionModelManagerLocal::TransformedPointContents( start, model, modelOrigin, modelAxis ); in ContentsTrm() 512 tw.start = start - modelOrigin; in ContentsTrm() 627 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Contents() argument 639 return ContentsTrm( &results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Contents()
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H A D | CollisionModel_debug.cpp | 315 void idCollisionModelManagerLocal::DrawModel( cmHandle_t handle, const idVec3 &modelOrigin, const i… in DrawModel() argument 331 viewPos = (viewOrigin - modelOrigin) * modelAxis.Transpose(); in DrawModel() 333 DrawNodePolygons( model, model->node, modelOrigin, modelAxis, viewPos, radius ); in DrawModel()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | IK.cpp | 586 modelOrigin = self->GetPhysics()->GetOrigin(); in Evaluate() 588 modelHeight = modelOrigin * normal; in Evaluate() 590 modelOrigin += modelOffset * modelAxis; in Evaluate() 599 jointOrigins[i] = modelOrigin + footOrigin * modelAxis; in Evaluate() 616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate() 675 jointOrigins[i] = modelOrigin + ankleOrigin * modelAxis; in Evaluate() 695 waistOrigin = modelOrigin + waistOrigin * modelAxis; in Evaluate() 739 hipOrigin = modelOrigin + waistOffset + hipOrigin * modelAxis; in Evaluate() 1061 modelOrigin = self->GetRenderEntity()->origin; in Evaluate() 1069 shoulderOrigin = modelOrigin + shoulderOrigin * modelAxis; in Evaluate() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | IK.cpp | 586 modelOrigin = self->GetPhysics()->GetOrigin(); in Evaluate() 588 modelHeight = modelOrigin * normal; in Evaluate() 590 modelOrigin += modelOffset * modelAxis; in Evaluate() 599 jointOrigins[i] = modelOrigin + footOrigin * modelAxis; in Evaluate() 616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate() 675 jointOrigins[i] = modelOrigin + ankleOrigin * modelAxis; in Evaluate() 695 waistOrigin = modelOrigin + waistOrigin * modelAxis; in Evaluate() 739 hipOrigin = modelOrigin + waistOffset + hipOrigin * modelAxis; in Evaluate() 1061 modelOrigin = self->GetRenderEntity()->origin; in Evaluate() 1069 shoulderOrigin = modelOrigin + shoulderOrigin * modelAxis; in Evaluate() [all …]
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLVoxelModel.cpp | 277 static GLProgramUniform modelOrigin("modelOrigin"); in RenderShadowMapPass() local 278 modelOrigin(shadowMapProgram); in RenderShadowMapPass() 279 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderShadowMapPass() 374 static GLProgramUniform modelOrigin("modelOrigin"); in RenderSunlightPass() local 375 modelOrigin(program); in RenderSunlightPass() 376 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderSunlightPass() 492 static GLProgramUniform modelOrigin("modelOrigin"); in RenderDynamicLightPass() local 493 modelOrigin(dlightProgram); in RenderDynamicLightPass() 494 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderDynamicLightPass()
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H A D | GLOptimizedVoxelModel.cpp | 532 static GLProgramUniform modelOrigin("modelOrigin"); in RenderShadowMapPass() local 533 modelOrigin(shadowMapProgram); in RenderShadowMapPass() 534 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderShadowMapPass() 639 static GLProgramUniform modelOrigin("modelOrigin"); in RenderSunlightPass() local 640 modelOrigin(program); in RenderSunlightPass() 641 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderSunlightPass() 777 static GLProgramUniform modelOrigin("modelOrigin"); in RenderDynamicLightPass() local 778 modelOrigin(dlightProgram); in RenderDynamicLightPass() 779 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderDynamicLightPass()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | RenderWindow.cpp | 58 modelOrigin.Zero(); in CommonInit() 104 spawnArgs.Set("origin", modelOrigin.c_str()); in PreRender() 199 return &modelOrigin; in GetWinVarByName()
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H A D | RenderWindow.h | 71 idWinVec4 modelOrigin; variable
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/dports/games/openspades/openspades-0.1.3/Resources/Shaders/ |
H A D | VoxelModelShadowMap.vs | 25 uniform vec3 modelOrigin; 43 vertexPos.xyz += modelOrigin;
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H A D | OptimizedVoxelModelShadowMap.vs | 25 uniform vec3 modelOrigin; 43 vertexPos.xyz += modelOrigin;
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H A D | OptimizedVoxelModelDynamicLit.vs | 27 uniform vec3 modelOrigin; 52 vertexPos.xyz += modelOrigin;
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H A D | VoxelModelDynamicLit.vs | 27 uniform vec3 modelOrigin; 53 vertexPos.xyz += modelOrigin;
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H A D | OptimizedVoxelModel.vs | 27 uniform vec3 modelOrigin; 55 vertexPos.xyz += modelOrigin;
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H A D | VoxelModel.vs | 27 uniform vec3 modelOrigin; 57 vertexPos.xyz += modelOrigin;
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Clip.h | 284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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H A D | Clip.cpp | 1492 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument 1495 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel() 1505 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument 1508 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel() 1518 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument 1521 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel() 1531 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument 1534 …return collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, mode… in ContentsModel()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Clip.h | 284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ); 293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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H A D | Clip.cpp | 1497 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument 1500 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel() 1510 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument 1513 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel() 1523 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument 1526 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel() 1536 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument 1539 …return collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, mode… in ContentsModel()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_world.c | 484 static qBool R_CullQ3SurfacePlanar (mBspSurface_t *surf, shader_t *shader, vec3_t modelOrigin) in R_CullQ3SurfacePlanar() argument 496 dot = modelOrigin[0] - surf->mesh->vertexArray[0][0]; in R_CullQ3SurfacePlanar() 498 dot = modelOrigin[1] - surf->mesh->vertexArray[0][1]; in R_CullQ3SurfacePlanar() 500 dot = modelOrigin[2] - surf->mesh->vertexArray[0][2]; in R_CullQ3SurfacePlanar() 502 dot = (modelOrigin[0] - surf->mesh->vertexArray[0][0]) * surf->q3_origin[0] in R_CullQ3SurfacePlanar() 503 + (modelOrigin[1] - surf->mesh->vertexArray[0][1]) * surf->q3_origin[1] in R_CullQ3SurfacePlanar() 504 + (modelOrigin[2] - surf->mesh->vertexArray[0][2]) * surf->q3_origin[2]; in R_CullQ3SurfacePlanar()
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_local.h | 162 vec3_t modelOrigin;// origin of the model tracing through member
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_local.h | 174 vec3_t modelOrigin; // origin of the model tracing through member
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