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Searched refs:modelOrigin (Results 1 – 25 of 50) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel.h127 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
131 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
135 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
139 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) = 0;
144 virtual void DrawModel( cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis,
H A DCollisionModel_translate.cpp765 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Translation() argument
813 tw.start = start - modelOrigin; in Translation()
814 tw.end = end - modelOrigin; in Translation()
872 results->c.point += modelOrigin; in Translation()
873 results->c.dist += modelOrigin * results->c.normal; in Translation()
1056 if ( modelOrigin != vec3_origin ) { in Translation()
1058 tw.contacts[i].point += modelOrigin; in Translation()
1059 tw.contacts[i].dist += modelOrigin * tw.contacts[i].normal; in Translation()
1079 results->c.point += modelOrigin; in Translation()
1080 results->c.dist += modelOrigin * results->c.normal; in Translation()
[all …]
H A DCollisionModel_rotate.cpp1254 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation180() argument
1292 tw.start = start - modelOrigin; in Rotation180()
1297 tw.origin = rorg - modelOrigin; in Rotation180()
1393 results->c.point += modelOrigin; in Rotation180()
1394 results->c.dist += modelOrigin * results->c.normal; in Rotation180()
1603 results->c.point += modelOrigin; in Rotation180()
1604 results->c.dist += modelOrigin * results->c.normal; in Rotation180()
1615 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Rotation() argument
1626 …agerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Rotation()
1665 …anagerLocal::Contents( results->endpos, trm, results->endAxis, -1, model, modelOrigin, modelAxis ); in Rotation()
[all …]
H A DCollisionModel_local.h324 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
328 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
332 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
336 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
395 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
H A DCollisionModel_contents.cpp479 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsTrm() argument
491 …s = idCollisionModelManagerLocal::TransformedPointContents( start, model, modelOrigin, modelAxis ); in ContentsTrm()
512 tw.start = start - modelOrigin; in ContentsTrm()
627 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in Contents() argument
639 return ContentsTrm( &results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Contents()
H A DCollisionModel_debug.cpp315 void idCollisionModelManagerLocal::DrawModel( cmHandle_t handle, const idVec3 &modelOrigin, const i… in DrawModel() argument
331 viewPos = (viewOrigin - modelOrigin) * modelAxis.Transpose(); in DrawModel()
333 DrawNodePolygons( model, model->node, modelOrigin, modelAxis, viewPos, radius ); in DrawModel()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DIK.cpp586 modelOrigin = self->GetPhysics()->GetOrigin(); in Evaluate()
588 modelHeight = modelOrigin * normal; in Evaluate()
590 modelOrigin += modelOffset * modelAxis; in Evaluate()
599 jointOrigins[i] = modelOrigin + footOrigin * modelAxis; in Evaluate()
616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate()
675 jointOrigins[i] = modelOrigin + ankleOrigin * modelAxis; in Evaluate()
695 waistOrigin = modelOrigin + waistOrigin * modelAxis; in Evaluate()
739 hipOrigin = modelOrigin + waistOffset + hipOrigin * modelAxis; in Evaluate()
1061 modelOrigin = self->GetRenderEntity()->origin; in Evaluate()
1069 shoulderOrigin = modelOrigin + shoulderOrigin * modelAxis; in Evaluate()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DIK.cpp586 modelOrigin = self->GetPhysics()->GetOrigin(); in Evaluate()
588 modelHeight = modelOrigin * normal; in Evaluate()
590 modelOrigin += modelOffset * modelAxis; in Evaluate()
599 jointOrigins[i] = modelOrigin + footOrigin * modelAxis; in Evaluate()
616 pivotPos = modelOrigin + footOrigin * modelAxis; in Evaluate()
675 jointOrigins[i] = modelOrigin + ankleOrigin * modelAxis; in Evaluate()
695 waistOrigin = modelOrigin + waistOrigin * modelAxis; in Evaluate()
739 hipOrigin = modelOrigin + waistOffset + hipOrigin * modelAxis; in Evaluate()
1061 modelOrigin = self->GetRenderEntity()->origin; in Evaluate()
1069 shoulderOrigin = modelOrigin + shoulderOrigin * modelAxis; in Evaluate()
[all …]
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLVoxelModel.cpp277 static GLProgramUniform modelOrigin("modelOrigin"); in RenderShadowMapPass() local
278 modelOrigin(shadowMapProgram); in RenderShadowMapPass()
279 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderShadowMapPass()
374 static GLProgramUniform modelOrigin("modelOrigin"); in RenderSunlightPass() local
375 modelOrigin(program); in RenderSunlightPass()
376 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderSunlightPass()
492 static GLProgramUniform modelOrigin("modelOrigin"); in RenderDynamicLightPass() local
493 modelOrigin(dlightProgram); in RenderDynamicLightPass()
494 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderDynamicLightPass()
H A DGLOptimizedVoxelModel.cpp532 static GLProgramUniform modelOrigin("modelOrigin"); in RenderShadowMapPass() local
533 modelOrigin(shadowMapProgram); in RenderShadowMapPass()
534 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderShadowMapPass()
639 static GLProgramUniform modelOrigin("modelOrigin"); in RenderSunlightPass() local
640 modelOrigin(program); in RenderSunlightPass()
641 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderSunlightPass()
777 static GLProgramUniform modelOrigin("modelOrigin"); in RenderDynamicLightPass() local
778 modelOrigin(dlightProgram); in RenderDynamicLightPass()
779 modelOrigin.SetValue(origin.x, origin.y, origin.z); in RenderDynamicLightPass()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DRenderWindow.cpp58 modelOrigin.Zero(); in CommonInit()
104 spawnArgs.Set("origin", modelOrigin.c_str()); in PreRender()
199 return &modelOrigin; in GetWinVarByName()
H A DRenderWindow.h71 idWinVec4 modelOrigin; variable
/dports/games/openspades/openspades-0.1.3/Resources/Shaders/
H A DVoxelModelShadowMap.vs25 uniform vec3 modelOrigin;
43 vertexPos.xyz += modelOrigin;
H A DOptimizedVoxelModelShadowMap.vs25 uniform vec3 modelOrigin;
43 vertexPos.xyz += modelOrigin;
H A DOptimizedVoxelModelDynamicLit.vs27 uniform vec3 modelOrigin;
52 vertexPos.xyz += modelOrigin;
H A DVoxelModelDynamicLit.vs27 uniform vec3 modelOrigin;
53 vertexPos.xyz += modelOrigin;
H A DOptimizedVoxelModel.vs27 uniform vec3 modelOrigin;
55 vertexPos.xyz += modelOrigin;
H A DVoxelModel.vs27 uniform vec3 modelOrigin;
57 vertexPos.xyz += modelOrigin;
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DClip.h284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
H A DClip.cpp1492 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument
1495 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel()
1505 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument
1508 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel()
1518 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument
1521 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel()
1531 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument
1534 …return collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, mode… in ContentsModel()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DClip.h284 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
287 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
290 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
293 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
H A DClip.cpp1497 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in TranslationModel() argument
1500 …ger->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in TranslationModel()
1510 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in RotationModel() argument
1513 …r->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in RotationModel()
1523 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContactsModel() argument
1526 …ntacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in ContactsModel()
1536 cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { in ContentsModel() argument
1539 …return collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, mode… in ContentsModel()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_world.c484 static qBool R_CullQ3SurfacePlanar (mBspSurface_t *surf, shader_t *shader, vec3_t modelOrigin) in R_CullQ3SurfacePlanar() argument
496 dot = modelOrigin[0] - surf->mesh->vertexArray[0][0]; in R_CullQ3SurfacePlanar()
498 dot = modelOrigin[1] - surf->mesh->vertexArray[0][1]; in R_CullQ3SurfacePlanar()
500 dot = modelOrigin[2] - surf->mesh->vertexArray[0][2]; in R_CullQ3SurfacePlanar()
502 dot = (modelOrigin[0] - surf->mesh->vertexArray[0][0]) * surf->q3_origin[0] in R_CullQ3SurfacePlanar()
503 + (modelOrigin[1] - surf->mesh->vertexArray[0][1]) * surf->q3_origin[1] in R_CullQ3SurfacePlanar()
504 + (modelOrigin[2] - surf->mesh->vertexArray[0][2]) * surf->q3_origin[2]; in R_CullQ3SurfacePlanar()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcm_local.h162 vec3_t modelOrigin;// origin of the model tracing through member
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dcm_local.h174 vec3_t modelOrigin; // origin of the model tracing through member

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