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Searched refs:model_1_attack (Results 1 – 7 of 7) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dcombat.c18 static void model_1_attack(Unit *unit, int x, int y);
665 model_1_attack(unit2, x, y); in do_overrun_action()
804 model_1_attack(Unit *unit, int x, int y) in model_1_attack() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20003186 (model_1_attack): Call real_attack_value and real_defense_value.
3299 * combat.c (model_1_attack): Initialize maxdef to 0 for city occs.
5370 * combat.c (model_1_attack): Use set_unit_origside.
5906 * combat.c (model_1_attack): Use it.
6087 * combat.c (model_1_attack): Capture advanced unit in stack
H A DChangeLog-EMCDONALD_AI1642 * combat.c (model_1_attack): Unquote a quoted list.
H A DChangeLog-20044354 * combat.c (model_1_attack): Do not use static variable,
4940 * combat.c (model_1_attack): Explicitly call 'change_unit_side'
4987 (model_1_attack): Rearrange so that the call to 'change_unit_type'
H A DChangeLog-20035217 * combat.c (model_1_attack): Add comment.
5635 * combat.c (model_1_attack): Check that unit is still alive after
H A DChangeLog-19996 (model_1_attack): New function.
H A DChangeLog-20024013 * combat.c (model_1_attack): Typecase hitmovietype to char *.