Searched refs:model_missile5 (Results 1 – 3 of 3) sorted by relevance
81 extern CModel model_missile5;
605 else if (fplayer->missiletype == 4) missile = &model_missile5; in drawWeapon()
164 CModel model_missile5; variable599 else if (id == MISSILE_GROUND2) return &model_missile5; in getModel()4457 g_Load3ds.Import3DS (&model_missile5, dirs->getModels ("missile5.3ds")); in myFirstInit()4458 model_missile5.setName ("AGM MK2"); in myFirstInit()