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Searched refs:model_missile5 (Results 1 – 3 of 3) sorted by relevance

/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dmain.h81 extern CModel model_missile5;
H A Dcockpit.cpp605 else if (fplayer->missiletype == 4) missile = &model_missile5; in drawWeapon()
H A Dmain.cpp164 CModel model_missile5; variable
599 else if (id == MISSILE_GROUND2) return &model_missile5; in getModel()
4457 g_Load3ds.Import3DS (&model_missile5, dirs->getModels ("missile5.3ds")); in myFirstInit()
4458 model_missile5.setName ("AGM MK2"); in myFirstInit()