/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modeloctant.cpp | 390 int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_… in model_which_octant_distant_many() argument 396 if ( model_orient && model_pos ) { in model_which_octant_distant_many() 399 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant_distant_many() 429 int model_which_octant_distant( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, … in model_which_octant_distant() argument 436 if ( model_orient && model_pos ) { in model_which_octant_distant() 439 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant_distant() 468 int model_which_octant( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, model_oc… in model_which_octant() argument 475 if ( model_orient && model_pos ) { in model_which_octant() 478 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant()
|
H A D | model.h | 1165 int model_which_octant_distant(vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, m… 1173 int model_which_octant(vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, model_oct…
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1654 matrix model_orient; in draw_model_rotating() local 1678 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating() 1682 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating() 1804 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1824 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1831 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1869 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating() 1874 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating() 1913 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1931 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionscreencommon.cpp | 1627 matrix model_orient; in draw_model_rotating() local 1651 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating() 1655 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating() 1757 …model_render(model_id, &model_orient, &vmd_zero_vector, flags | MR_SHOW_OUTLINE_HTL | MR_NO_POLYS … in draw_model_rotating() 1763 model_render(model_id, &model_orient, &vmd_zero_vector, flags | MR_ANIMATED_SHADER); in draw_model_rotating() 1801 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating() 1806 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating() 1838 model_render(model_id, &model_orient, &vmd_zero_vector, flags | MR_ANIMATED_SHADER); in draw_model_rotating() 1840 model_render(model_id, &model_orient, &vmd_zero_vector, flags); in draw_model_rotating()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modeloctant.cpp | 390 int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_… in model_which_octant_distant_many() argument 396 if ( model_orient && model_pos ) { in model_which_octant_distant_many() 399 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant_distant_many()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 7230 matrix model_orient = object_orient; in render() local 7231 vm_rotate_matrix_by_angles(&model_orient, &angs); in render() 7233 …model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &bank->pnt[k]); in render() 7269 matrix model_orient = object_orient; in render() local 7270 vm_rotate_matrix_by_angles(&model_orient, &angs); in render() 7272 …model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &world_positio… in render() 7318 matrix model_orient = object_orient; in render() local 7319 vm_rotate_matrix_by_angles(&model_orient, &angs); in render() 7321 …p->external_model_num, swp->primary_bank_external_model_instance[i], &model_orient, &world_positio… in render()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/ |
H A D | freespace.cpp | 6947 matrix eye_orient, model_orient; in Time_model() local 6990 eye_orient = model_orient = vmd_identity_matrix; in Time_model() 7018 vm_matrix_x_matrix( &model_orient, &vmd_identity_matrix, &m1 ); in Time_model() 7033 model_render_immediate( &render_info, modelnum, &model_orient, &model_pos ); //|MR_NO_POLYS ); in Time_model()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/freespace2/ |
H A D | freespace.cpp | 7749 matrix eye_orient, model_orient; 7795 eye_orient = model_orient = vmd_identity_matrix; 7823 vm_matrix_x_matrix( &model_orient, &vmd_identity_matrix, &m1 ); 7836 model_render( modelnum, &model_orient, &model_pos, MR_LOCK_DETAIL); //|MR_NO_POLYS );
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aibig.cpp | 67 extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d *…
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 19587 matrix model_orient; in ship_render_weapon_models() local 19588 vm_angles_2_matrix(&model_orient, &angs); in ship_render_weapon_models() 19590 …p->external_model_num, swp->primary_bank_external_model_instance[i], &model_orient, &bank->pnt[k]); in ship_render_weapon_models() 19611 matrix model_orient; in ship_render_weapon_models() local 19612 vm_angles_2_matrix(&model_orient, &angs); in ship_render_weapon_models() 19614 …model_render_queue(ship_render_info, scene, wip->external_model_num, &model_orient, &bank->pnt[k]); in ship_render_weapon_models() 19636 matrix model_orient; in ship_render_weapon_models() local 19637 vm_angles_2_matrix(&model_orient, &angs); in ship_render_weapon_models() 19639 …model_render_queue(ship_render_info, scene, wip->external_model_num, &model_orient, &secondary_wea… in ship_render_weapon_models()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aibig.cpp | 70 extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d *…
|