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Searched refs:model_orient (Results 1 – 11 of 11) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodeloctant.cpp390 int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_… in model_which_octant_distant_many() argument
396 if ( model_orient && model_pos ) { in model_which_octant_distant_many()
399 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant_distant_many()
429 int model_which_octant_distant( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, … in model_which_octant_distant() argument
436 if ( model_orient && model_pos ) { in model_which_octant_distant()
439 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant_distant()
468 int model_which_octant( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, model_oc… in model_which_octant() argument
475 if ( model_orient && model_pos ) { in model_which_octant()
478 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant()
H A Dmodel.h1165 int model_which_octant_distant(vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, m…
1173 int model_which_octant(vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, model_oct…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1654 matrix model_orient; in draw_model_rotating() local
1678 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating()
1682 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating()
1804 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1824 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1831 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1869 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating()
1874 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating()
1913 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1931 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionscreencommon.cpp1627 matrix model_orient; in draw_model_rotating() local
1651 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating()
1655 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating()
1757 …model_render(model_id, &model_orient, &vmd_zero_vector, flags | MR_SHOW_OUTLINE_HTL | MR_NO_POLYS … in draw_model_rotating()
1763 model_render(model_id, &model_orient, &vmd_zero_vector, flags | MR_ANIMATED_SHADER); in draw_model_rotating()
1801 vm_angles_2_matrix(&model_orient, &view_angles); in draw_model_rotating()
1806 vm_rotate_matrix_by_angles(&model_orient, &rot_angles); in draw_model_rotating()
1838 model_render(model_id, &model_orient, &vmd_zero_vector, flags | MR_ANIMATED_SHADER); in draw_model_rotating()
1840 model_render(model_id, &model_orient, &vmd_zero_vector, flags); in draw_model_rotating()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodeloctant.cpp390 int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_… in model_which_octant_distant_many() argument
396 if ( model_orient && model_pos ) { in model_which_octant_distant_many()
399 vm_vec_rotate( &rotpnt, &tempv, model_orient ); in model_which_octant_distant_many()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp7230 matrix model_orient = object_orient; in render() local
7231 vm_rotate_matrix_by_angles(&model_orient, &angs); in render()
7233 …model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &bank->pnt[k]); in render()
7269 matrix model_orient = object_orient; in render() local
7270 vm_rotate_matrix_by_angles(&model_orient, &angs); in render()
7272 …model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &world_positio… in render()
7318 matrix model_orient = object_orient; in render() local
7319 vm_rotate_matrix_by_angles(&model_orient, &angs); in render()
7321 …p->external_model_num, swp->primary_bank_external_model_instance[i], &model_orient, &world_positio… in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A Dfreespace.cpp6947 matrix eye_orient, model_orient; in Time_model() local
6990 eye_orient = model_orient = vmd_identity_matrix; in Time_model()
7018 vm_matrix_x_matrix( &model_orient, &vmd_identity_matrix, &m1 ); in Time_model()
7033 model_render_immediate( &render_info, modelnum, &model_orient, &model_pos ); //|MR_NO_POLYS ); in Time_model()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/freespace2/
H A Dfreespace.cpp7749 matrix eye_orient, model_orient;
7795 eye_orient = model_orient = vmd_identity_matrix;
7823 vm_matrix_x_matrix( &model_orient, &vmd_identity_matrix, &m1 );
7836 model_render( modelnum, &model_orient, &model_pos, MR_LOCK_DETAIL); //|MR_NO_POLYS );
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daibig.cpp67 extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d *…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp19587 matrix model_orient; in ship_render_weapon_models() local
19588 vm_angles_2_matrix(&model_orient, &angs); in ship_render_weapon_models()
19590 …p->external_model_num, swp->primary_bank_external_model_instance[i], &model_orient, &bank->pnt[k]); in ship_render_weapon_models()
19611 matrix model_orient; in ship_render_weapon_models() local
19612 vm_angles_2_matrix(&model_orient, &angs); in ship_render_weapon_models()
19614 …model_render_queue(ship_render_info, scene, wip->external_model_num, &model_orient, &bank->pnt[k]); in ship_render_weapon_models()
19636 matrix model_orient; in ship_render_weapon_models() local
19637 vm_angles_2_matrix(&model_orient, &angs); in ship_render_weapon_models()
19639 …model_render_queue(ship_render_info, scene, wip->external_model_num, &model_orient, &secondary_wea… in ship_render_weapon_models()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daibig.cpp70 extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d *…