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Searched refs:model_render_immediate (Results 1 – 16 of 16) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.h299 void model_render_immediate(model_render_params* render_info, int model_num, matrix* orient, vec3d*…
300 void model_render_immediate(model_render_params* render_info, int model_num, int model_instance_num…
H A Dmodelrender.cpp2461 void model_render_immediate(model_render_params* render_info, int model_num, matrix* orient, vec3d*… in model_render_immediate() function
2463 model_render_immediate(render_info, model_num, -1, orient, pos, render, sort); in model_render_immediate()
2466 void model_render_immediate(model_render_params* render_info, int model_num, int model_instance_num… in model_render_immediate() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1635 model_render_immediate(&render_info, model_id, &object_orient, &vmd_zero_vector); in draw_model_icon()
1804 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1824 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1831 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1913 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
1931 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
H A Dmissionbrief.cpp1078model_render_immediate(&render_info, Closeup_icon->modelnum, Closeup_icon->model_instance_num, &Cl… in brief_render_closeup()
1093model_render_immediate( &render_info, Closeup_icon->modelnum, Closeup_icon->model_instance_num, &C… in brief_render_closeup()
H A Dmissionweaponchoice.cpp920 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view()
930 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtargetbox.cpp639 model_render_immediate( &render_info, target_sip->model_num_hud, &target_objp->orient, &obj_pos); in renderTargetShip()
643 model_render_immediate( &render_info, target_sip->model_num, &target_objp->orient, &obj_pos); in renderTargetShip()
991 model_render_immediate( &render_info, viewed_model_num, &viewed_obj->orient, &obj_pos ); in renderTargetWeapon()
998 model_render_immediate( &render_info, homing_sip->model_num_hud, &viewed_obj->orient, &obj_pos); in renderTargetWeapon()
1003 model_render_immediate( &render_info, homing_sip->model_num, &viewed_obj->orient, &obj_pos ); in renderTargetWeapon()
1145model_render_immediate( &render_info, Asteroid_info[asteroidp->asteroid_type].model_num[pof], &tar… in renderTargetAsteroid()
H A Dhudshield.cpp647 model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector ); in showShields()
H A Dhudtarget.cpp7177 model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector); in render()
7184 model_render_immediate( in render()
7233model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &bank->pnt[k]); in render()
7272model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &world_positio… in render()
7321model_render_immediate(&weapon_render_info, wip->external_model_num, swp->primary_bank_external_mo… in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dshipclass.cpp584 model_render_immediate(&render_info, sip->model_num, &orient, &vmd_zero_vector);
657 model_render_immediate(&render_info, sip->model_num, orient, &vmd_zero_vector);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/
H A Dtechmenu.cpp563model_render_immediate(&render_info, Techroom_ship_modelnum, Techroom_ship_model_instance, &Techro… in techroom_ships_render()
579model_render_immediate(&render_info, Techroom_ship_modelnum, Techroom_ship_model_instance, &Techro… in techroom_ships_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/starfield/
H A Dstarfield.cpp1573model_render_immediate( &render_info, Subspace_model_outer, &tmp, &Eye_position); //MR_NO_CORRECT|… in subspace_render()
1591model_render_immediate( &render_info, Subspace_model_inner, &tmp, &Eye_position ); //MR_NO_CORRECT… in subspace_render()
2175model_render_immediate(&render_info, Nmodel_num, &Nmodel_orient, &Eye_position, MODEL_RENDER_ALL, … in stars_draw_background()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dfredrender.cpp1840model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, Ships[z].model… in render_one_model_htl()
1847model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, Ships[z].model… in render_one_model_htl()
1994model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, &objp->orient,… in render_one_model_nohtl()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/
H A Dgraphics.cpp786 model_render_immediate(&render_info, model_num, orient, v);
834 model_render_immediate(&render_info, model_num, orient, v);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/
H A DFredRenderer.cpp863model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, &objp->orient,… in render_one_model_htl()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A Dfreespace.cpp7033 model_render_immediate( &render_info, modelnum, &model_orient, &model_pos ); //|MR_NO_POLYS ); in Time_model()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp7401 model_render_immediate(&shadow_render_info, sip->cockpit_model_num, &eye_ori, &pos); in ship_render_cockpit()
7422 model_render_immediate(&render_info, sip->cockpit_model_num, &eye_ori, &pos); in ship_render_cockpit()
7456model_render_immediate(&render_info, Ship_info[Ships[objp->instance].ship_info_index].model_num, &… in ship_render_show_ship_cockpit()