/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.h | 299 void model_render_immediate(model_render_params* render_info, int model_num, matrix* orient, vec3d*… 300 void model_render_immediate(model_render_params* render_info, int model_num, int model_instance_num…
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H A D | modelrender.cpp | 2461 void model_render_immediate(model_render_params* render_info, int model_num, matrix* orient, vec3d*… in model_render_immediate() function 2463 model_render_immediate(render_info, model_num, -1, orient, pos, render, sort); in model_render_immediate() 2466 void model_render_immediate(model_render_params* render_info, int model_num, int model_instance_num… in model_render_immediate() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1635 model_render_immediate(&render_info, model_id, &object_orient, &vmd_zero_vector); in draw_model_icon() 1804 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1824 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1831 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1913 model_render_immediate(&shadow_render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating() 1931 model_render_immediate(render_info, model_id, &model_orient, &vmd_zero_vector); in draw_model_rotating()
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H A D | missionbrief.cpp | 1078 …model_render_immediate(&render_info, Closeup_icon->modelnum, Closeup_icon->model_instance_num, &Cl… in brief_render_closeup() 1093 …model_render_immediate( &render_info, Closeup_icon->modelnum, Closeup_icon->model_instance_num, &C… in brief_render_closeup()
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H A D | missionweaponchoice.cpp | 920 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view() 930 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtargetbox.cpp | 639 model_render_immediate( &render_info, target_sip->model_num_hud, &target_objp->orient, &obj_pos); in renderTargetShip() 643 model_render_immediate( &render_info, target_sip->model_num, &target_objp->orient, &obj_pos); in renderTargetShip() 991 model_render_immediate( &render_info, viewed_model_num, &viewed_obj->orient, &obj_pos ); in renderTargetWeapon() 998 model_render_immediate( &render_info, homing_sip->model_num_hud, &viewed_obj->orient, &obj_pos); in renderTargetWeapon() 1003 model_render_immediate( &render_info, homing_sip->model_num, &viewed_obj->orient, &obj_pos ); in renderTargetWeapon() 1145 …model_render_immediate( &render_info, Asteroid_info[asteroidp->asteroid_type].model_num[pof], &tar… in renderTargetAsteroid()
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H A D | hudshield.cpp | 647 model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector ); in showShields()
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H A D | hudtarget.cpp | 7177 model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector); in render() 7184 model_render_immediate( in render() 7233 …model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &bank->pnt[k]); in render() 7272 …model_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &world_positio… in render() 7321 …model_render_immediate(&weapon_render_info, wip->external_model_num, swp->primary_bank_external_mo… in render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | shipclass.cpp | 584 model_render_immediate(&render_info, sip->model_num, &orient, &vmd_zero_vector); 657 model_render_immediate(&render_info, sip->model_num, orient, &vmd_zero_vector);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/ |
H A D | techmenu.cpp | 563 …model_render_immediate(&render_info, Techroom_ship_modelnum, Techroom_ship_model_instance, &Techro… in techroom_ships_render() 579 …model_render_immediate(&render_info, Techroom_ship_modelnum, Techroom_ship_model_instance, &Techro… in techroom_ships_render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/starfield/ |
H A D | starfield.cpp | 1573 …model_render_immediate( &render_info, Subspace_model_outer, &tmp, &Eye_position); //MR_NO_CORRECT|… in subspace_render() 1591 …model_render_immediate( &render_info, Subspace_model_inner, &tmp, &Eye_position ); //MR_NO_CORRECT… in subspace_render() 2175 …model_render_immediate(&render_info, Nmodel_num, &Nmodel_orient, &Eye_position, MODEL_RENDER_ALL, … in stars_draw_background()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | fredrender.cpp | 1840 …model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, Ships[z].model… in render_one_model_htl() 1847 …model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, Ships[z].model… in render_one_model_htl() 1994 …model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, &objp->orient,… in render_one_model_nohtl()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/ |
H A D | graphics.cpp | 786 model_render_immediate(&render_info, model_num, orient, v); 834 model_render_immediate(&render_info, model_num, orient, v);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/ |
H A D | FredRenderer.cpp | 863 …model_render_immediate(&render_info, Ship_info[Ships[z].ship_info_index].model_num, &objp->orient,… in render_one_model_htl()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/ |
H A D | freespace.cpp | 7033 model_render_immediate( &render_info, modelnum, &model_orient, &model_pos ); //|MR_NO_POLYS ); in Time_model()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 7401 model_render_immediate(&shadow_render_info, sip->cockpit_model_num, &eye_ori, &pos); in ship_render_cockpit() 7422 model_render_immediate(&render_info, sip->cockpit_model_num, &eye_ori, &pos); in ship_render_cockpit() 7456 …model_render_immediate(&render_info, Ship_info[Ships[objp->instance].ship_info_index].model_num, &… in ship_render_show_ship_cockpit()
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